In my Unreal project, I currently have only one main Level, but I’m working on animation using iClone with Live Link. I have a total of 10 .iproject files in iClone — each one representing a separate scene, such as daytime, nighttime, or different locations.
Now, I want to render each scene separately in Unreal — to better organize different times, environments, and sequences. I’m wondering how I should separate these scenes in Unreal properly, because putting everything into a single Level makes it difficult to manage and quite me