Unexpected Topology Lines on CC4 Character in Blender Render

When importing a CC4 character into Blender, unwanted topology-like lines appear on the skin during rendering. These lines persist even after removing the Normal Map and tweaking shading settings.


Nose

System Information:

  • Character Creator 4 Version: v4.51
  • Blender Version: 4.3
  • Rendering Engine: Cycles
  • Graphics Card: RTX 4080

Has anyone else encountered this issue? Any potential fixes or workarounds?

Same issue answered here:

Thanks! yep confirmed, Apply a Subdivision Modifier to 2 → This completely fixes the issue