UE Auto Setup (All-in-One) 2.01 is released now - Many bugs fixed!

Right-

So, those with existing projects and characters of previous versions of AutoSetup will need to initially KEEP the existing {Project}/Content/CC_Shaders folder in place and only replace the content of the {Project}/Plugins folder with the latest version. Then copy the new Content/CC_Shaders folder from the latest version into your project’s Content/CC_Shaders folder and have it OVERWRITE the existing one. This will resolve all errors.

It’s the same when upgrading from 1.41 to 2.00:

luke_RL

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Hi, kdn115
Because this update reorganizes the folder structure, projects that contain characters with the old AutoSetup data will need to keep the old CC_Shader folder in place when upgrading to version 2.0.

So you can first copy the old CC_Shaders folder into the original Project > Content directory, then overwrite it with the new CC_Shaders folder. After reopening the project, the errors should be resolved.

thanks,

Luke