UE Auto Setup (All-in-One) 2.0 is released now - Supporting UE 5.7!

Hi, kdn115
Because this update reorganizes the folder structure, projects that contain characters with the old AutoSetup data will need to keep the old CC_Shader folder in place when upgrading to version 2.0.

So you can first copy the old CC_Shaders folder into the original Project > Content directory, then overwrite it with the new CC_Shaders folder. After reopening the project, the errors should be resolved.

thanks,

Luke