Could you send me the file via private message? We need to understand why your character cannot use Control Rig, especially if it has gone through Blender. As far as I know, this process can sometimes cause issues, but we need to confirm the exact cause first before we can start considering how to resolve it.
Are you also having Unreal 5.7 crash on you while trying to import CC5 characters? The same exact character files import without any problems in Unreal 5.6.
For 5.7 it starts to import the fbx and then just crashes Unreal
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 1095]
Array index out of bounds: -592 into an array of size 0
In UE5.6, hiding material is not work in Construction Blueprint if I use the metahuman in game for realtime, I need to copy the nodes to the Event Blueprint, connect to the Event BeginPlay node.
Hi guys, great work on the update!
I just wanted to let you know that there’s an issue when the UE project resides in a Dropbox folder. I didn’t realise this and was tearing my hair out when testing the new version. One project worked fine, the other gave an error along the lines that the previous transfer needs to be completed. Turns out that Dropbox causes this problem, even when it’s paused.
It’s not a biggie, would be nice if it would work, or at least to mention this in the troubleshooting steps. Anyway, I thought I’d let you know. Keep up the good work!
I dont know if this is related, but when I uncheck, it does infact import and not crash but now all the animations have an excessive number of empty keyframes at the end and hence does not loop properly. How would I resolve this?