UE Auto Setup (All-in-One) 2.0 is released now - Supporting UE 5.7!

Hi, paxton_469831

Could you send me the file via private message? We need to understand why your character cannot use Control Rig, especially if it has gone through Blender. As far as I know, this process can sometimes cause issues, but we need to confirm the exact cause first before we can start considering how to resolve it.

thanks,

Hi Everyone!

Are you also having Unreal 5.7 crash on you while trying to import CC5 characters? The same exact character files import without any problems in Unreal 5.6.

For 5.7 it starts to import the fbx and then just crashes Unreal

LoginId:398166f943142746c0500aaa7fcc774f
EpicAccountId:f372531375734d1abe5aa9df582187a6

Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 1095]
Array index out of bounds: -592 into an array of size 0

UnrealEditor_Core
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UnrealEditor_RLPlugin!UCCFbxFactory::FactoryCreateFile() [C:\UE\BuildUE\CCAutoScriptForUnreal\Auto Setup 2.0 For Unreal 5.7 (All-in-One)\Plugins\RLPlugin\HostProject\Plugins\RLPlugin\Source\RLPlugin\Private\CCFbxFactory.cpp:217]
UnrealEditor_UnrealEd
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UnrealEditor_ContentBrowserAssetDataSource
UnrealEditor_ContentBrowserAssetDataSource
UnrealEditor_ContentBrowserAssetDataSource
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UnrealEditor_ApplicationCore
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user32
user32
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UnrealEditor
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UnrealEditor
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UnrealEditor
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kernel32
ntdll

Can’t move iclone_origin after add to UE 5.7 Map


After auto setup, I got two skeleton meshes with whole body meshes. But one body and one face are expected.

In UE5.6, hiding material is not work in Construction Blueprint if I use the metahuman in game for realtime, I need to copy the nodes to the Event Blueprint, connect to the Event BeginPlay node.

Hi DS-Waqas,

To help us better understand the issue, could you share the FBX file with us for testing?

You can send it to my email at raytsao@reallusion.com.

Thank you for your assistance.

I kept getting packaging errors with the FaceRig so I have to disable it and delete it entirely every time I add a new character to UE 5.5.

Hi rave.game.official,

You can try this version of Auto Setup :

This should resolve your issue. We will also address this problem in a future update.

If you encounter any other issues, please feel free to let us know.

1 Like

Unreal Engine 5.7
When will we finally get an update for Auto Setup 2.0 (All-in-One) where the body and face are separated?
Greetings Robert

Hi guys, great work on the update!
I just wanted to let you know that there’s an issue when the UE project resides in a Dropbox folder. I didn’t realise this and was tearing my hair out when testing the new version. One project worked fine, the other gave an error along the lines that the previous transfer needs to be completed. Turns out that Dropbox causes this problem, even when it’s paused.

It’s not a biggie, would be nice if it would work, or at least to mention this in the troubleshooting steps. Anyway, I thought I’d let you know. Keep up the good work!

Did you ever resolve this? I’m still in the same scenario.

Did anybody resolve this yet? My latest version of Unreal 5.7 keeps crashing when I importing a CC4 character. Any help would be appreciated:

I dont know if this is related, but when I uncheck, it does infact import and not crash but now all the animations have an excessive number of empty keyframes at the end and hence does not loop properly. How would I resolve this?

Hi Nebula480,

AIO 2.01 patched several issues that may be related to your crash.
If your issue persists despite the new version, please let us know.