After several testing, i try to use A-Pose for UEFN, and go back to A-Pose for UE4 Skeleton cause project use GASP but that didnt work i see there two errors
this is the errors in CR_faceExpRig, is the problem
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Saving: Property ‘StructProperty /Game/CC_Shaders/Utilities/CR_FaceExpRig.RigVMMemory_Work:RigVMModel___DISPATCH_RigVMDispatch_ArrayIterator_Element’. FallbackStruct structure.
PackagingResults: Error: FStructProperty::Serialize Saving: Property ‘StructProperty /Game/CC_Shaders/Utilities/CR_FaceExpRig.RigVMMemory_Work:RigVMModel___DISPATCH_RigVMDispatch_ArrayIterator_Element’. FallbackStruct structure.
Here is te log
No config file at C:\ProgramData\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
No config file at C:\Users\MASMAS\AppData\Local\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
No config file at C:\Users\MASMAS\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Configuration will be read from:
C:\Users\MASMAS\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Registering build platform: UnrealBuildTool.AndroidPlatformFactory
Registering build platform: UnrealBuildTool.IOSPlatformFactory
Registering build platform: UnrealBuildTool.LinuxPlatformFactory
Registering build platform: UnrealBuildTool.MacPlatformFactory
Registering build platform: UnrealBuildTool.TVOSPlatformFactory
Registering build platform: UnrealBuildTool.WindowsPlatformFactory
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
Found Windows 10 SDK version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Found Windows 10 SDK version 10.0.26100.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.26100.0 at C:\Program Files (x86)\Windows Kits\10
Win64 Installed SDK(s): MinVersion_Sdk=10.0.19041.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.22621.0, Version_AutoSdk=10.0.22621.0, CurrentVersion_AutoSdk=
Registering build platform: Win64 - buildable: True
Registering build platform: UnrealBuildTool.VisionOSPlatformFactory
Cleaning up project rules folder
DeleteDirectoryContents(C:\Users\MASMAS\AppData\Local\Temp\UAT\F+UE5+UE_5.5\Rules)
SafeDeleteFile C:\Users\MASMAS\AppData\Local\Temp\UAT\F+UE5+UE_5.5\Rules\UATRules-39397fe238dfb27cfa2fdccbb58e63d1.dll
SafeDeleteFile C:\Users\MASMAS\AppData\Local\Temp\UAT\F+UE5+UE_5.5\Rules\UATRules-39397fe238dfb27cfa2fdccbb58e63d1.pdb
SafeDeleteFile C:\Users\MASMAS\AppData\Local\Temp\UAT\F+UE5+UE_5.5\Rules\UATRules-39397fe238dfb27cfa2fdccbb58e63d1Manifest.json
Loading script DLL: F:\UE5\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll
Loading script DLL: F:\UE5\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Apple\Apple.Automation.dll
Loading script DLL: F:\UE5\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll
Loading script DLL: F:\UE5\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll
Loading script DLL: F:\UE5\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll
Loading script DLL: F:\UE5\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll
Loading script DLL: F:\UE5\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll
Loading script DLL: F:\UE5\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll
Loading script DLL: F:\UE5\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll
Loading script DLL: F:\UE5\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll
Loading script DLL: F:\UE5\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LiveLinkHub\LiveLinkHub.Automation.dll
Loading script DLL: F:\UE5\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll
Loading script DLL: F:\UE5\UE_5.5\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll
Loading script DLL: F:\UE5\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll
Loading script DLL: F:\UE5\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll
Loading script DLL: F:\UE5\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Mutable\RunMutableCommandlet.Automation.dll
Loading script DLL: F:\UE5\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll
Loading script DLL: F:\UE5\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\SteamDeck\SteamDeck.Automation.dll
Loading script DLL: F:\UE5\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll
Loading script DLL: F:\UE5\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll
Loading script DLL: F:\UE5\UE_5.5\Engine\Platforms\VisionOS\Binaries\DotNET\AutomationTool\AutomationScripts\VisionOS.Automation.dll
Loading script DLL: F:\UE5\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll
Loading script DLL: F:\UE5\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll
Creating platforms.
Looking for platforms in F:\UE5\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll
Creating platform AndroidPlatform from F:\UE5\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformMulti from F:\UE5\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformDXT from F:\UE5\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformETC2 from F:\UE5\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformASTC from F:\UE5\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Looking for platforms in F:\UE5\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\Apple.Automation.dll
Looking for platforms in F:\UE5\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll
Looking for platforms in F:\UE5\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll
Looking for platforms in F:\UE5\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll
Looking for platforms in F:\UE5\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LiveLinkHub\CookedEditor.Automation.dll
Creating platform WindowsCookedEditor from F:\UE5\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LiveLinkHub\CookedEditor.Automation.dll.
Creating platform LinuxCookedEditor from F:\UE5\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LiveLinkHub\CookedEditor.Automation.dll.
Creating platform MacCookedEditor from F:\UE5\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LiveLinkHub\CookedEditor.Automation.dll.
Creating platform WindowsCookedCooker from F:\UE5\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LiveLinkHub\CookedEditor.Automation.dll.
Creating platform LinuxCookedCooker from F:\UE5\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LiveLinkHub\CookedEditor.Automation.dll.
Creating platform MacCookedCooker from F:\UE5\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LiveLinkHub\CookedEditor.Automation.dll.
Looking for platforms in F:\UE5\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll
Looking for platforms in F:\UE5\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Mutable\Gauntlet.Automation.dll
Looking for platforms in F:\UE5\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll
Creating platform IOSPlatform from F:\UE5\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll.
Looking for platforms in F:\UE5\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll
Creating platform GenericLinuxPlatform from F:\UE5\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll.
Creating platform GenericLinuxPlatformArm64 from F:\UE5\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll.
Looking for platforms in F:\UE5\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LiveLinkHub\LiveLinkHub.Automation.dll
Looking for platforms in F:\UE5\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll
Looking for platforms in F:\UE5\UE_5.5\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll
Looking for platforms in F:\UE5\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll
Creating platform MacPlatform from F:\UE5\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll.
Looking for platforms in F:\UE5\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll
Looking for platforms in F:\UE5\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Mutable\RunMutableCommandlet.Automation.dll
Looking for platforms in F:\UE5\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll
Looking for platforms in F:\UE5\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\SteamDeck.Automation.dll
Looking for platforms in F:\UE5\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll
Looking for platforms in F:\UE5\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll
Creating platform TVOSPlatform from F:\UE5\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll.
Looking for platforms in F:\UE5\UE_5.5\Engine\Platforms\VisionOS\Binaries\DotNET\AutomationTool\AutomationScripts\VisionOS.Automation.dll
Creating platform VisionOSPlatform from F:\UE5\UE_5.5\Engine\Platforms\VisionOS\Binaries\DotNET\AutomationTool\AutomationScripts\VisionOS.Automation.dll.
Looking for platforms in F:\UE5\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll
Creating platform Win64Platform from F:\UE5\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll.
Looking for platforms in F:\UE5\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll
Initializing AllowSubmit.
AllowSubmit=False
Initializing P4Enabled.
P4Enabled=False
P4CLRequired=False
Executing commands…
Attempting to execute Turnkey(command=VerifySdk, platform=Win64, UpdateIfNeeded, EditorIO, EditorIOPort=61379, project=F:/UE5/PROYECTOS/5.5/matani/matani.uproject)
BUILD SUCCESSFUL
Attempting to execute BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, project=F:/UE5/PROYECTOS/5.5/matani/matani.uproject, unrealexe=F:\UE5\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, platform=Win64, installed, stage, archive, package, build, pak, iostore, compressed, prereqs, archivedirectory=F:/UE5/PROYECTOS/5.5/matani/Win64, clientconfig=Development, nocompile)
SafeFileExists F:\UE5\PROYECTOS\5.5\matani\matani.uproject=True
SafeFileExists F:\UE5\PROYECTOS\5.5\matani\matani.uproject=True
SafeFileExists F:\UE5\PROYECTOS\5.5\matani\matani.uproject=True
Setting up ProjectParams for F:\UE5\PROYECTOS\5.5\matani\matani.uproject
Looking for targets for project F:\UE5\PROYECTOS\5.5\matani\matani.uproject
Searching for target rule files in F:/UE5/PROYECTOS/5.5/matani
Found 8 target rule files:
F:\UE5\PROYECTOS\5.5\matani\Intermediate\Source\matani.Target.cs
F:\UE5\PROYECTOS\5.5\matani\Intermediate\Source\mataniClient.Target.cs
F:\UE5\PROYECTOS\5.5\matani\Intermediate\Source\mataniEditor.Target.cs
F:\UE5\PROYECTOS\5.5\matani\Intermediate\Source\mataniServer.Target.cs
F:\UE5\PROYECTOS\5.5\matani\Intermediate\Source\matani.Target.cs
F:\UE5\PROYECTOS\5.5\matani\Intermediate\Source\mataniClient.Target.cs
F:\UE5\PROYECTOS\5.5\matani\Intermediate\Source\mataniEditor.Target.cs
F:\UE5\PROYECTOS\5.5\matani\Intermediate\Source\mataniServer.Target.cs
SafeFileExists C:\Users\MASMAS\AppData\Local\Temp\UAT\F+UE5+UE_5.5\Rules\UATRules-39397fe238dfb27cfa2fdccbb58e63d1.dll=False
Compiling targets DLL: C:\Users\MASMAS\AppData\Local\Temp\UAT\F+UE5+UE_5.5\Rules\UATRules-39397fe238dfb27cfa2fdccbb58e63d1.dll
Compiling C:\Users\MASMAS\AppData\Local\Temp\UAT\F+UE5+UE_5.5\Rules\UATRules-39397fe238dfb27cfa2fdccbb58e63d1.dll: Assembly does not exist
Creating target rules object: mataniTarget
Adding target: mataniTarget (Game)
Creating target rules object: mataniClientTarget
Adding target: mataniClientTarget (Client)
Creating target rules object: mataniEditorTarget
Adding target: mataniEditorTarget (Editor)
Creating target rules object: mataniServerTarget
Adding target: mataniServerTarget (Server)
Loading ini files for F:\UE5\PROYECTOS\5.5\matani\matani.uproject
Project Params **************
AdditionalServerMapParams=
Archive=True
ArchiveMetaData=False
CreateAppBundle=True
BaseArchiveDirectory=F:\UE5\PROYECTOS\5.5\matani\Win64
BaseStageDirectory=F:\UE5\PROYECTOS\5.5\matani\Saved\StagedBuilds
ConfigOverrideParams=-
Build=True
SkipBuildClient=False
SkipBuildEditor=True
Cook=True
Clean=(null)
Client=False
ClientConfigsToBuild=Development
ClientCookedTargets=matani
ClientTargetPlatform=Win64
Compressed=True
ForceUncompressed=False
AdditionalPakOptions=
AdditionalIoStoreOptions=
ForceOodleDllVersion=
CookOnTheFly=False
CookOnTheFlyStreaming=False
UnversionedCookedContent=True
OptionalContent=False
SkipCookingEditorContent=False
GeneratePatch=False
AddPatchLevel=False
StageBaseReleasePaks=False
DiscVersion=
CreateReleaseVersion=
BasedOnReleaseVersion=
OriginalReleaseVersion=
DLCFile=(null)
DLCIncludeEngineContent=False
DLCPakPluginFile=False
DLCOverrideCookedSubDir=(null)
DLCOverrideStagedSubDir=(null)
DiffCookedContentPath=
AdditionalCookerOptions=
DedicatedServer=False
DirectoriesToCook=
DDCGraph=
CulturesToCook= (Use Defaults)
EditorTargets=mataniEditor
Foreign=False
IsCodeBasedProject=True
IsProgramTarget=False
IterativeCooking=False
IterateSharedCookedBuild=
IterateSharedBuildUsePrecompiledExe=False
CookAll=False
CookPartialGC=False
CookInEditor=False
CookMapsOnly=False
Deploy=False
IterativeDeploy=False
FastCook=False
LogWindow=False
Manifests=False
MapToRun=
NoClient=False
NumClients=0
NoDebugInfo=False
SeparateDebugInfo=False
MapFile=False
NoCleanStage=False
NoXGE=False
MapsToCook=
MapIniSectionsToCook=
Pak=True
IgnorePaksFromDifferentCookSource=False
IoStore=True
SkipIoStore=False
ZenStore=False
NoZenAutoLaunch=
SkipEncryption=False
GenerateOptimizationData=False
SkipPackage=False
NeverPackage=False
Package=True
ForcePackageData=False
NullRHI=False
WriteBackMetadataToAssetRegistry=
FakeClient=False
EditorTest=False
RunAutomationTests=False
RunAutomationTest=
RunTimeoutSeconds=0
CrashIndex=0
ProgramTargets=
ProjectPlatformBinariesPaths=[Win64, F:\UE5\PROYECTOS\5.5\matani\Binaries\Win64]
ProjectExePaths=[Win64, F:\UE5\PROYECTOS\5.5\matani\Binaries\Win64\matani.exe]
Distribution=False
PackageEncryptionKeyFile=(null)
Prebuilt=False
Prereqs=True
AppLocalDirectory=
NoBootstrapExe=False
RawProjectPath=F:\UE5\PROYECTOS\5.5\matani\matani.uproject
RawProgramProjectOverride=(null)
Run=False
ServerConfigsToBuild=Development
ServerCookedTargets=
ServerTargetPlatform=Win64
ShortProjectName=matani
SignedPak=False
SignPak=(null)
SkipCook=False
SkipCookOnTheFly=False
SkipPak=False
PrePak=False
SkipStage=False
Stage=True
RehydrateAssets=False
bTreatNonShippingBinariesAsDebugFiles=False
bUseExtraFlavor=False
StageDirectoryParam=
AdditionalPackageOptions=
Trace=(null)
TraceHost=(null)
TraceFile=(null)
Project Params **************
SafeFileExists F:\UE5\PROYECTOS\5.5\matani\matani.uproject=True
SafeFileExists F:\UE5\PROYECTOS\5.5\matani\matani.uproject=True
SafeFileExists F:\UE5\PROYECTOS\5.5\matani\matani.uproject=True
********** BUILD COMMAND STARTED **********
************************* UnrealBuild:
************************* UseXGE: False
SafeDeleteFile F:\UE5\PROYECTOS\5.5\matani\Intermediate\Build\Manifest.xml
Running: F:\UE5\UE_5.5\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe “F:\UE5\UE_5.5\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” matani Win64 Development -Project=F:\UE5\PROYECTOS\5.5\matani\matani.uproject -Manifest=F:\UE5\PROYECTOS\5.5\matani\Intermediate\Build\Manifest.xml -remoteini=“F:\UE5\PROYECTOS\5.5\matani” -skipdeploy -log=“C:\Users\MASMAS\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+UE5+UE_5.5\UBA-matani-Win64-Development.txt”
Log file: C:\Users\MASMAS\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+UE5+UE_5.5\UBA-matani-Win64-Development.txt
Creating makefile for matani (manifest ‘F:\UE5\PROYECTOS\5.5\matani\Intermediate\Build\Manifest.xml’ not found)
Writing manifest to F:\UE5\PROYECTOS\5.5\matani\Intermediate\Build\Manifest.xml
Target is up to date
Total execution time: 2.98 seconds
Took 3.29s to run dotnet.exe, ExitCode=0
SafeFileExists F:\UE5\PROYECTOS\5.5\matani\Binaries\Win64\D3D12\D3D12Core.dll=True
SafeFileExists F:\UE5\PROYECTOS\5.5\matani\Binaries\Win64\D3D12\D3D12Core.dll=True
SafeFileExists F:\UE5\PROYECTOS\5.5\matani\Binaries\Win64\D3D12\d3d12SDKLayers.dll=True
SafeFileExists F:\UE5\PROYECTOS\5.5\matani\Binaries\Win64\D3D12\d3d12SDKLayers.dll=True
SafeFileExists F:\UE5\PROYECTOS\5.5\matani\Binaries\Win64\DML\DirectML.dll=True
SafeFileExists F:\UE5\PROYECTOS\5.5\matani\Binaries\Win64\DML\DirectML.dll=True
SafeFileExists F:\UE5\PROYECTOS\5.5\matani\Binaries\Win64\matani.exe=True
SafeFileExists F:\UE5\PROYECTOS\5.5\matani\Binaries\Win64\matani.exe=True
SafeFileExists F:\UE5\PROYECTOS\5.5\matani\Binaries\Win64\matani.pdb=True
SafeFileExists F:\UE5\PROYECTOS\5.5\matani\Binaries\Win64\matani.pdb=True
SafeFileExists F:\UE5\PROYECTOS\5.5\matani\Binaries\Win64\matani.target=True
SafeFileExists F:\UE5\PROYECTOS\5.5\matani\Binaries\Win64\matani.target=True
SafeFileExists F:\UE5\PROYECTOS\5.5\matani\Binaries\Win64\tbb.dll=True
SafeFileExists F:\UE5\PROYECTOS\5.5\matani\Binaries\Win64\tbb.dll=True
SafeFileExists F:\UE5\PROYECTOS\5.5\matani\Binaries\Win64\tbb.pdb=True
SafeFileExists F:\UE5\PROYECTOS\5.5\matani\Binaries\Win64\tbb.pdb=True
SafeFileExists F:\UE5\PROYECTOS\5.5\matani\Binaries\Win64\tbbmalloc.dll=True
SafeFileExists F:\UE5\PROYECTOS\5.5\matani\Binaries\Win64\tbbmalloc.dll=True
SafeFileExists F:\UE5\PROYECTOS\5.5\matani\Binaries\Win64\tbbmalloc.pdb=True
SafeFileExists F:\UE5\PROYECTOS\5.5\matani\Binaries\Win64\tbbmalloc.pdb=True
SafeDeleteFile F:\UE5\PROYECTOS\5.5\matani\Intermediate\Build\Manifest.xml
************************* UnrealBuild:
************************* UseXGE: False
Build products *******
SafeFileExists F:\UE5\PROYECTOS\5.5\matani\Binaries\Win64\D3D12\D3D12Core.dll=True
F:\UE5\PROYECTOS\5.5\matani\Binaries\Win64\D3D12\D3D12Core.dll
SafeFileExists F:\UE5\PROYECTOS\5.5\matani\Binaries\Win64\D3D12\d3d12SDKLayers.dll=True
F:\UE5\PROYECTOS\5.5\matani\Binaries\Win64\D3D12\d3d12SDKLayers.dll
SafeFileExists F:\UE5\PROYECTOS\5.5\matani\Binaries\Win64\DML\DirectML.dll=True
F:\UE5\PROYECTOS\5.5\matani\Binaries\Win64\DML\DirectML.dll
SafeFileExists F:\UE5\PROYECTOS\5.5\matani\Binaries\Win64\matani.exe=True
F:\UE5\PROYECTOS\5.5\matani\Binaries\Win64\matani.exe
SafeFileExists F:\UE5\PROYECTOS\5.5\matani\Binaries\Win64\matani.pdb=True
F:\UE5\PROYECTOS\5.5\matani\Binaries\Win64\matani.pdb
SafeFileExists F:\UE5\PROYECTOS\5.5\matani\Binaries\Win64\matani.target=True
F:\UE5\PROYECTOS\5.5\matani\Binaries\Win64\matani.target
SafeFileExists F:\UE5\PROYECTOS\5.5\matani\Binaries\Win64\tbb.dll=True
F:\UE5\PROYECTOS\5.5\matani\Binaries\Win64\tbb.dll
SafeFileExists F:\UE5\PROYECTOS\5.5\matani\Binaries\Win64\tbb.pdb=True
F:\UE5\PROYECTOS\5.5\matani\Binaries\Win64\tbb.pdb
SafeFileExists F:\UE5\PROYECTOS\5.5\matani\Binaries\Win64\tbbmalloc.dll=True
F:\UE5\PROYECTOS\5.5\matani\Binaries\Win64\tbbmalloc.dll
SafeFileExists F:\UE5\PROYECTOS\5.5\matani\Binaries\Win64\tbbmalloc.pdb=True
F:\UE5\PROYECTOS\5.5\matani\Binaries\Win64\tbbmalloc.pdb
End Build products *******
Build command time: 3.31 s
********** BUILD COMMAND COMPLETED **********
SafeFileExists F:\UE5\PROYECTOS\5.5\matani\matani.uproject=True
********** COOK COMMAND STARTED **********
SafeFileExists F:\UE5\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True
Running UnrealEditor Cook for project F:\UE5\PROYECTOS\5.5\matani\matani.uproject
Commandlet log file is F:\UE5\UE_5.5\Engine\Programs\AutomationTool\Saved\Cook-2025.10.15-11.23.24.txt
SafeFileExists F:\UE5\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True
Running: F:\UE5\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe “F:\UE5\PROYECTOS\5.5\matani\matani.uproject” -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog=“F:\UE5\UE_5.5\Engine\Programs\AutomationTool\Saved\Cook-2025.10.15-11.23.24.txt” -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
LogWindows: Warning: Failed to set completion port for job object “UE.ShaderCompileWorker.JobGroup”: El parámetro no es correcto.
LogInit: Display: Running engine for game: matani
LogCore: Display: Requested channels: ‘cpu,gpu,frame,log,bookmark,screenshot,region’
LogTrace: Display: Display Control listening on port 35372
LogCsvProfiler: Display: Metadata set : platform=“Windows”
LogCsvProfiler: Display: Metadata set : config=“Development”
LogCsvProfiler: Display: Metadata set : buildversion=“++UE5+Release-5.5-CL-40574608”
LogCsvProfiler: Display: Metadata set : engineversion=“5.5.4-40574608+++UE5+Release-5.5”
LogCsvProfiler: Display: Metadata set : os=“Windows 10 (22H2) [10.0.19045.2486] "
LogCsvProfiler: Display: Metadata set : cpu=“GenuineIntel|11th Gen Intel(R) Core™ i5-11600KF @ 3.90GHz”
LogCsvProfiler: Display: Metadata set : pgoenabled=“0”
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled=“0”
LogCsvProfiler: Display: Metadata set : ltoenabled=“0”
LogCsvProfiler: Display: Metadata set : asan=“0”
LogCsvProfiler: Display: Metadata set : commandline=”" F:\UE5\PROYECTOS\5.5\matani\matani.uproject -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog=F:\UE5\UE_5.5\Engine\Programs\AutomationTool\Saved\Cook-2025.10.15-11.23.24.txt -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output""
LogCsvProfiler: Display: Metadata set : loginid=“829f5f984335cad02537829c6a6c785d”
LogCsvProfiler: Display: Metadata set : llm=“0”
LogConfig: Display: Loading VulkanPC ini files took 0.05 seconds
LogConfig: Display: Loading Android ini files took 0.05 seconds
LogConfig: Display: Loading IOS ini files took 0.05 seconds
LogConfig: Display: Loading Mac ini files took 0.05 seconds
LogConfig: Display: Loading Unix ini files took 0.06 seconds
LogConfig: Display: Loading TVOS ini files took 0.06 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.07 seconds
LogConfig: Display: Loading Linux ini files took 0.07 seconds
LogConfig: Display: Loading Windows ini files took 0.03 seconds
LogConfig: Display: Loading VisionOS ini files took 0.03 seconds
LogAssetRegistry: Display: Asset registry cache read as 111.6 MiB from …/…/…/…/PROYECTOS/5.5/matani/Intermediate/CachedAssetRegistry_0.bin
LogStudioTelemetry: Display: Starting StudioTelemetry Module
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use ‘-AttachRenderDoc’ on the cmd line or enable ‘renderdoc.AutoAttach’ in the plugin settings.
LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: false, Async Post Load: false
LogStreaming: Display: AsyncLoading2 - Initialized
LogHAL: Display: Platform has ~ 64 GB [68595339264 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb=“0”
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Server’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Mac’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
LogTargetPlatformManager: Display: Building Assets For Windows
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
LogDerivedDataCache: Display:
LogShaderLibrary: Display: =================
LogCook: Display: Finalize package store(s)…
LogCook: Display: Cook by the book total time in tick 47.543557s total time 51.276043
LogCook: Display: Peak Used virtual 9484 MiB Peak Used physical 9140 MiB
LogCook: Display: Packages Cooked: 6975, Packages Iteratively Skipped: 0, Packages Skipped by Platform: 7, Total Packages: 6982
LogCook: Display: Done!
LogSavePackage: Display: Took 0.011668s to verify the EDL loading graph.
LogInit: Display: NOTE: Only first 50 warnings displayed.
LogInit: Display:
LogInit: Display: Failure - 1 error(s), 1025 warning(s)
LogInit: Display:
Execution of commandlet took: 51.54 seconds
LogShaderCompilers: Display: Shaders left to compile 0
LogStudioTelemetry: Display: Shutdown StudioTelemetry Module
Took 60.36s to run UnrealEditor-Cmd.exe, ExitCode=1