[OFFICIAL] Character Creator 4.6 Issues Thread

v4.63 (4.63.4629.1) released on Oct. 30th, 2025

Please update using the Hub.

If you still encounter issues after updating to v4.63, please continue to discuss them in this thread, and importantly report the issue in the Feedback Tracker to get the issue logged. Thank you.

Several bug fixes and enhancements.

Enhanced

  • Export FBX: The “Sample Motion Bone” process now appears on the progress bar when exporting an FBX file, indicating that the application is still running. If the export frame range is very long, the Sample Motion Bone process may also take a significant amount of time.
  • Performance: Adjusted the default value for Progressive Texture Loading to 60% in order to cut down on load times (Preference > Progressive Texture Loading (% of CPU).

Fixed

  • Load File
  • Dragging a character onto another character and performing “Replace Outfit” would fail.
  • General
  • Characters that have been processed with “Update Viseme Slider” in the Facial Profile Editor may encounter invisible bones when adjusting proportions. If the operation is started from the Bone Manager, it can become unstable and may eventually cause Character Creator to crash.
  • Eye Elements
  • Tearline for CC3+ Neutral Base characters will not move with the expressions.
  • Transformer
  • A “No compatible profile” error appears when importing a Daz G9 via the Transformer, causing texture baking to fail and preventing the original textures from being restored. Feedback Tracker

  • Imported Daz FBX clothing or accessories containing morphs did not display the corresponding Morph Sliders. Forum Post

  • Export FBX
  • Eyeball textures become stretched when a character with “Smooth Mesh” activated is exported as FBX with the “Use Smooth Mesh” option enabled.
  • Pipeline
  • The character’s mesh becomes distorted when sent to ZBrush with “GoZ Plus > Normal” set to “Normal” and “Match ZBrush Model Scale” enabled. Feedback Tracker