Character Creator 4.6 is now available. However, as with all updates there may still be a few bugs, glitches or other annoying issues that remain.
Important: If you do find any bugs, issues or glitches in Character Creator 4.6, please can you report them first in the Feedback Tracker. Then feel free to discuss the issues in this thread but do try to include a link back to the original Feedback Tracker report or your tracker number.
As always it will help us greatly if we can keep all technical issues in the one place (this thread). This will help the development team keep track of any problems.
Please do try to provide your full system specifications and a detailed description of the problem when reporting issues and include screenshots and/or a workflow video whenever possible. If you can provide specific steps so we can try and reproduce the problem that will be even better.
Many thanks and have fun with Character Creator 4.6.
After the new update to the latest version of CC4 v4.6 none of the created files, up until today, wonât open. It just crashes at â Process to Renderâ Everything worked fine before updating this morning.
Already made a ticket in the feedback tracker.
Edit: After downgrading to the previous version everything is working as intended. Phew
Kiddo pointed it out to me last night, but the Bake High Poly Maps function is borked. I installed 4 on his laptop yesterday and he went to paint some daz characters he created and when he loaded them up in Substance Painter, the arms and fingers of the model export were all jacked up. I tested 5 and the exact same issue appears. Only CC3 exports the mesh correctly. Iâm heading to work but Iâll have Kiddo take screens and Iâll post them to the dev tracker this afternoon. Should I do a ticket for both 4 and 5?
How easy was it to downgrade?I installed the 4.6 updates in the middle of a project and its completely shut me down. Did you just uninstall 4.6 and use the last 4.5 to reinstall? Hope you donât mind my asking and thanks for any info/
I did this the day after I upgraded to 4.6 because of all the bugs. It was pretty quick and easy. And now everything works again.
Just uninstall the app through the hub. Close the hub and install these files (If you also got iClone): iClone 8.54:https://file.reallusion.com/IC854_Enu.exe Character Creator 4.54:https://file.reallusion.com/ic/Character_Creator_454_Enu_Full.exe
Then restart Hub and it should now say 4.54
BUT anything you made in 4.6 will be broken (unless you clicked yes on the make backup file button)!
Thanks for the reply. Fortunately I was just in the middle of using Zbrush to create expressions, and the update broke the pipeline. I almost upgraded to 5 until I found out it has the same issues. The Blender tools plugin is also broken on my system. Itâs a mess. This will get me back to work. Appreciate it.
I just noticed that I canât load any of the basic acting rigs now that I have upgraded to CC 4.6. Male, Female, Toon, and Neutral no longer work, a pop up window citing some CC 5 nonsense appears and then I am left with hitting OK or More to find out that a lot of other things are no longer functioning properly. I make sure to update my products like a good little consumer regularly, so this is troubling to me. Is anyone doing anything to fix this or are we simply being guided down the path to being forced to purchase CC5?
To be able to offer any guidance itâs important to know what the error message says. Can you please either post a screenshot of the error message or write it down so we can understand whatâs going on. Thanks.
I tried uploading a shot of the pop-up window here but it wonât let me attach it to a reply.
âFailed to load the content containing CC5 enhanced data. Please try again with Character Creator 5. Click âMoreâ for details.â
I did reply in the Feedback Tracker, and the number for that 12179.
Any information would be appreciated.
Transformer DAZ to CC 4.6 and also CC5 imports Accessories as Shapes and Shapes canât be moved or Modified
Link to the Feedback Tracker
I use the Transformer to import DAZ clothing and accessories frequently. With CC4.6 and CC5 when I ask the transformer to import an item as an Accessory, the transformer instead imports the item as a .Shape which means that I canât move, rotate or Modify it.
I tested this with an fbx that the Transformer imported an accessory successfully in CC4.5, but will not successfully import in CC4.6 or CC5.
Importing the objects as Cloth is not a good option for many of them because the body causes the mesh to deform in ways that are very hard to fix.
Please change this back to the way CC4.5 and previous versions worked so that I can move my accessories around and / or Modify them into Cloth.
In the forums, others are having troubles with accessories as well
I used to use a different method importing DAZ accessories. I have not tested it much lately with G9, but in nutshell I import accessory as Type: Hair,Brows,Beard and Layer: Hair Base.
This method is better than importing as an Accessory, because it does not dump all accessories to the root, but instead places them to the correct location âalmostâ perfectly. And it does not deform the mesh either.
I just test re-imported DAZ Cyborg parented to G8 Male.
Here I only selected 4 parts as Hair and the rest as Accessories
After importing, I have applied a DAZ A-pose (converted from the fame FBX) and my imported Hair items fell in place just fine (unlike the rest which are currently Shapes due to a bug and on top of that dumped to root).
Finally I selected all 4 Hair items, converted to accessories and attached to the respective bones.
Thank you for sharing your method
Last night I reinstalled CC3 and was able to import as accessory and it was actually an accessory, then move it to CC5.
Character Creator 4.61 has now been released which fixes a number of issues reported with the 4.6 release. Please update using the Hub.
If you still encounter issues after updating to v4.61, please continue to report them in this thread, and importantly also in the Feedback Tracker to get the issue logged. Thank you.
v4.61 (4.61.4509.1) released on Sep. 9th, 2025
Several bug fixes.
Know More
Fixed
Content
Updated SkinGen Transfer UV Tool compatibility for Daz G9. (update via Content Manager) Feedback Tracker
Some clothing items failed to apply MaterialPlus. Feedback Tracker
Import FBX
FBX files imported via âMenu > Create > Accessoryâ cannot be repositioned or deleted when selected from either the viewport or Scene Manager. Feedback Tracker
Daz Transformer
Misaligned eyes and teeth when replacing them after importing Daz characters into CC via Transformer. Forum
Transformer imported Daz accessories into CC4.6 and CC5 as shapes that canât be moved or modified. Feedback Tracker
Animation Player
Applying âWalking_F_Toonâ (Acting > Toon) or âIdleâ (Acting > Neutral) in Animation Player triggered an error message. Feedback Tracker
Appearance Editor
Certain clothing items did not respond when the Appearance Editor (Modify > Appearance > Outfits) is launched.
Optimized
CC crashed during Texture Optimize when Max Texture was enabled, Bump / Normal was unchecked, and Convert was executed.
Thank you, thank you. I was earllier experimenting with AI rendering but after updating CC4 and Iclone Iâve lost all the installation of AI render. But now setting it back to previous versions I got it all back. Iâve learned my lesson (I hope) and donât install carelessy any âupdateâ
CC4 4.61 BUG: Export->FBX->Clothed Character: [X] InstaLOD
Export once, ok, export again, now export options have changed by them self, Delete Hidden Faces is unckecked (still gray) and all faces are exported.
Character Creator v4.62 (4.62.4523.1) has now been released (Sep. 24th, 2025)
Please update using the Hub.
If you still encounter issues after updating to v4.62, please continue to report them in this thread, and importantly also in the Feedback Tracker to get the issue logged. Thank you.
Several bug fixes.
Fixed
Basic Editing
The characterâs bind pose was unexpectedly altered when exiting âAdjust Bonesâ mode after changing SubD levels.
Unable to use the up and down arrow keys for hierarchical bone selection while in the âModify > Skin Weightsâ mode.
Animation
Unexpected deviations from the original expressions when an iTalk is saved and reapplied to the character in certain projects.
Export
FBX export, with âMesh and Expression Sequenceâ setting enabled, fails for viseme 1:1 characters. Feedback Tracker
Mouth canât open and suffers from inconsistent animation when mouth animation is export to Unreal via Auto Setup
Load File
Texture error after an application crash and unsaved project data is restored.
Excessive hang times when saving motion-plus, applying motion-plus, or replacing a character in the project. Forum Post
Optimize and Decimate
Application crashes when a character without the diffuse texture is converted to an LOD.
Character type reverted to Humanoid after running Optimize and Decimate > Custom > Facial conversion.
Transformer
Toenail mesh distortion on Daz Genesis 9 character imported via the Transformer. Feedback Tracker
Missing arms, body, and eye data from the INI file saved with the Transformer.
Render
The viewport turns dark and flashes when the Reflection Shader is applied to an object with âPreference > Performance > Enable DLSSâ is enabled. Forum Post
iClone and CC crashes when âPreference > Performance > Enable DLSSâ is enabled and âMirror Prop (Reflection Shader)â is applied. Forum Post