[OFFICIAL] Character Creator 4.6 Issues Thread

@anders_187857

Hi… If this is happening with all characters, and not just an issue with one particular character, please can you report it in the Feedback Tracker and the dev team will investigate it. Thanks.

Hello,
I recently started getting the “Failed to load file” error to one of my CC4 projects.
I posted the issue in the Feedback tracker a few days ago: Issue 12249
Just wondering if there is anything that could be done to fix this or if I should start redoing the work I lost.
Any guidance will be much appreciated.

@gery.hristova

Hi… The “Failed to Load” error could mean the file is corrupted. Do you have a backup version that you could try to see if that is the problem?

If you don’t have a backup, try restarting your computer and then without opening any other applications, open CC4.

Once it has launched go into Preferences (CTRL+P) and change your real-time graphical settings to the Minimal. Then change the Max Texture Size to say 512 x 512.

Now try to open your project again. If the file is not corrupted then it will hopefully load.

2 Likes

Pete! Thank you so much! It worked!!! Much obliged!

Glad it helped. Thanks for letting me know.

v4.63 (4.63.4629.1) released on Oct. 30th, 2025

Please update using the Hub.

If you still encounter issues after updating to v4.63, please continue to discuss them in this thread, and importantly report the issue in the Feedback Tracker to get the issue logged. Thank you.

Several bug fixes and enhancements.

Enhanced

  • Export FBX: The “Sample Motion Bone” process now appears on the progress bar when exporting an FBX file, indicating that the application is still running. If the export frame range is very long, the Sample Motion Bone process may also take a significant amount of time.
  • Performance: Adjusted the default value for Progressive Texture Loading to 60% in order to cut down on load times (Preference > Progressive Texture Loading (% of CPU).

Fixed

  • Load File
  • Dragging a character onto another character and performing “Replace Outfit” would fail.
  • General
  • Characters that have been processed with “Update Viseme Slider” in the Facial Profile Editor may encounter invisible bones when adjusting proportions. If the operation is started from the Bone Manager, it can become unstable and may eventually cause Character Creator to crash.
  • Eye Elements
  • Tearline for CC3+ Neutral Base characters will not move with the expressions.
  • Transformer
  • A “No compatible profile” error appears when importing a Daz G9 via the Transformer, causing texture baking to fail and preventing the original textures from being restored. Feedback Tracker

  • Imported Daz FBX clothing or accessories containing morphs did not display the corresponding Morph Sliders. Forum Post

  • Export FBX
  • Eyeball textures become stretched when a character with “Smooth Mesh” activated is exported as FBX with the “Use Smooth Mesh” option enabled.
  • Pipeline
  • The character’s mesh becomes distorted when sent to ZBrush with “GoZ Plus > Normal” set to “Normal” and “Match ZBrush Model Scale” enabled. Feedback Tracker

v4.65 (4.65.4905.1) released on Jan. 6th, 2026

Please update using the Hub.

If you do still encounter issues after updating to v4.65, please continue to discuss them in this thread, but importantly also report the issue in the Feedback Tracker to get the issue logged and investigated. Thank you.

Added function, enhancements, and several bug fixes.

Added

  • GoZ

  • Support for ZBrush 2026.1.1 with CC now matching the new transfer directory used by ZBrush.

  • Transformer

  • New “Get Daz T-Pose” and “Get Daz A-Pose” buttons in the menu and toolbar.

Enhanced

  • Performance

  • Progressive texture loading is now set to use 100% of CPU processing by default to accelerate texture loading.

  • Entering and exiting Adjust Bone, Spring, Proportion, and Facial Profile modes is now faster.

  • Transformer

  • G9 male and female preset with topology mapping data are now provided for Daz Transformer.

  • Daz Transformer now includes updated topology mapping for Daz G8, G8.1, and G9. Adjustments cover the nasolabial folds, chest, belly button, wrist line, and chin line, with mesh stretching around the toes and ears removed.

  • Export FBX

  • Exporting certain characters with missing key humanoid bones using the Unreal (UE5 Skeleton) preset triggered an error message and automatically switched the export to the Unreal UE4 Skeleton preset. Forum Post

  • Load File

  • Applying Individual (Flatten) Wrinkles now triggers a dialog reminding users that Individualized Wrinkles are designed for specific characters with fixed skin tones. The message also includes a link to a tutorial.

  • Render

  • Loading certain projects with the Blur or Lens Blur post effect enabled triggers a message warning that the final render may appear darker than usual. Feedback Tracker

Fixed

  • General

  • Error message upon activating Help > Activate Entire Library.

  • Tooltip videos not playing within the application.

  • Save Layout not storing the current state of the toolbar with the toolbar resetting every time the application is launched. Feedback Tracker 1, Feedback Tracker 2

  • Load File

  • Applying certain content packs, such as the Combo Mouth Shape for Chinese and Japanese, triggers a message stating “Can’t load invalid data.”, rendering the pack unusable.

  • Unable to apply certain saved characters, including those saved within a project, due to irregular texture data that triggers a “Failed to load” message.

  • Applying other hair assets caused an application crash after performing Polygon Reduction – Object on certain hair content (e.g. Lite Hair series and Hair Builder series).

  • AccuRIG

  • Abnormal facial animations with characters created from “AccuRIG > Generate Skeleton (Keep Existing Set) > Bind Skin”.

  • Export iAvatar

  • CC crashes when trying to export the Neutral_M or Neutral_F characters. Feedback Tracker

  • Export FBX

  • Abnormal rendering of the hair for characters that are exported to Blender via Auto Setup.

  • Three sets of repeating morphs (including some faulty ones) may appear on certain characters exported with the UE preset when the Mouth Open as Morph is enabled.

  • Wrinkle texture maps may reach 8K resolution under 8K texture export settings, even when such high resolution is unnecessary.

  • Unable to disable Advanced Settings > A-Pose for UEFN when exporting props to Unreal.

  • Certain hair content, such as the “Light Hair” and “Hair Builder” series, cannot be exported in FBX format after applying Polygon Reduction. Feedback Tracker

  • Abnormal collision shapes may occur with certain characters (such as the embedded CC3+ Baby) when transferred to Unreal via Auto Setup.

  • Skin and hair colors may appear different in Unreal compared to iClone when transferring a character FBX with Bake diffuse maps from skin color enabled using Auto Setup.

  • GoZ

  • Missing mesh data on certain ZBrush projects that were transfered via the relink mechanism of CC GoZ Plus.

  • CC crashes when Create Accessory is enabled in the GoZ Options and no character is loaded in CC.

  • Executing ZPlugin > CC GoZ Plus > Visible after editing character accessories in ZBrush displayed an error message and failed to update the changes back to Character Creator.

  • Import FBX

  • Application crashes when “Convert All” is performed on certain characters (FBX Options: Motion), including the “Character Pack > Horse” character.

  • Optimize and Decimate

  • Certain hair content, such as the “Back-swept Top” hair from the “Hair Builder 3 – Edgy Pack”, triggers an error message after executing InstaLOD > Polygon Reduction. Feedback Tracker

  • SkinGen

  • The application crashes when applying the Cross Dry skin (via Content Manager > Skin > Acquired) and changing the Texture Size to 4096 x 4096 under Modify > Appearance > Skin.

  • LipsSync

  • Executing Create Script TTS did not drive lip animation on characters re-imported from edited FBX files using Mesh and Expression Sequence. Feedback Tracker