This update brings better compatibility with the newly launched Character Creator 5, including MetaHuman facial animation import, CC5 HD support, and Extended-Plus profiles. New eye shaders, Unreal 5 and Marmoset export presets, and timeline and Motion LIVE improvements enhance control and realism. Also includes optimized file compression and key bug fixes for a smoother workflow.
Added:
General
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New File > Import MetaHuman Facial Animation function (requires the installation of CC5).
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Now supports CC5 HD characters and facial profiles (requires the installation of CC5).
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Now compatible with CC3+ Extended-Plus characters (requires the installation of CC5). Extended-Plus profiles are meant for Extended characters that use CC5 corrective shapes.
Eye Elements
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New Digital Human_Occlusion (HD) shader for smoother blending between the eyeball and eye socket, creating a subtle fade effect that removes hard edges and prevents visible mesh intersections.
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New Digital Human_Tearline (HD) shader to match the updated model and UV layout.
Character
- New subdivision level for already subdivided CC5 characters.
Timeline
- New Facial Parts Strength option in the context menu for quick strengthening of regional expressions.
Export FBX
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New preset for Marmoset Toolbag.
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New preset for Tear Ducts UV adjustment for Marmoset Toolbag, with the inclusion of other Game Engine presets.
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New Unreal (UE5 Skeleton) preset. The existing Unreal preset is renamed Unreal (UE4 Skeleton).
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New Unreal 5 (Mannequin) and UEFN options under Export FBX > Advanced Settings > Add Reference Pose.
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New Unreal 5 Mannequin profile for characterizing and FBX motion import.
Preference
- New Dynamic Mipmap option in Real-time Render settings for reducing noise when using high-detail textures with General Wrinkles (Live).
Motion LIVE
- Non-linear Curve support for characters that have corrective expressions in their facial profiles. This includes CC5 HD and CC3+ Extended-Plus profiles.
Enhanced:
General
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Better compatibility with Character Creator 5 (see FAQ for details).
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Optimized file compression for mesh data and animation, reducing project file size without affecting loading performance (iProject remains uncompressed).
Eye Elements
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Modify > Add Eye Elements > Eye Occlusion: Improved model design for tighter fitting around the eye socket.
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Modify > Add Eye Elements > Tear Line: Adjusted model and UV layout for better specular highlighting.
Fixed:
General
- iClone no longer crashes when certain characters are imported. Feedback Tracker
Export FBX
- CC3+ Base in UE5.6 Control Rig now have the correct right-hand controller. Feedback Tracker 1, Feedback Tracker 2
Motion Editing
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Certain operations with the Edit Motion Layer and Motion Direction Control no longer causes the character to move forward perpetually.
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Project sizes no longer increases with each application of the Flatten All Layers command. Feedback Tracker
Render Video
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Removed uncompressed rendering with Render Video > AVI Export. Feedback Tracker
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Images no longer render with mosaic patterns when the Performance > Enable DLSS is enabled. Feedback Tracker