Of course.
My point was that—although this particular issue was easy to find—I’m by no means a general expert in all things iClone because I only use a limited set of iClone features. Most of the heavy lifting and final rendering is not done in iClone, so the character animation that I may do in iClone is only part of the whole project. That is why I don’t deal with staging, blocking, cameras, lighting, or physics in iClone and, therefore, may not be able to answer questions on those subjects.
Good point!
Wow, thanks! I tried it and it worked! Great, that’s one less thing to think about.
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Got it. Sounds like we’re approaching things in a pretty similar way, each tailoring iClone to fit our own project. I think that’s how most people work, really. I think that everyone tends to specialize in the parts they need, and that nobody knows everything about iClone.