How to Export Individual Foliage Instances from Unreal Engine to iClone?

I painted foliage in Unreal Engine using the Foliage Tool. Now I want to transfer specific trees into iClone.
However, when I try to select the foliage in Unreal, I can’t choose individual trees — it’s all combined into one “InstancedFoliageActor”.

How can I separate each foliage instance into individual Static Mesh Actors so I can export or transfer only certain ones to iClone?

I don’t think this is possible.
You will have to use the static mesh of your tree directly on your terrain without foliage tool…

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