I painted foliage in Unreal Engine using the Foliage Tool. Now I want to transfer specific trees into iClone.
However, when I try to select the foliage in Unreal, I can’t choose individual trees — it’s all combined into one “InstancedFoliageActor”.
How can I separate each foliage instance into individual Static Mesh Actors so I can export or transfer only certain ones to iClone?