When import a model from character creator 5 to blender using the pipeline addons the eye balls, while staying where they should when rotating the head bone, do not actually rotate with the center or left/right eye controls. I attached some example images where the eye balls should be looking in the direction of the far left or right, but instead they are frozen in place.
Does anyone know the fix to this?
Thanks!
Looks like a Headshot auto character.
So I tested a headshot character … and no the bones don’t move on the face rig.
Digging deeper, the expression bone data in the json exported from CC5 (used to build the bone drivers for the face rig) have really tiny values, which convert to very very small angles < 0.0001 degrees, which are not big enough to register as movement.
So it looks like CC4/5 needs to update it’s default facial profile expression bone data for headshot characters.
It’s easy enough to fix though, just drag a new facial profile onto the character:
And the bone drivers will work with that.
Thank you so much! This worked perfectly.
Hi forestfirefly232,
Could you please help us submit this issue through the Feedback Tracker ?
This will help us properly track and follow up on the problem.
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