CTA 5 to Unreal Engine 5

Hello everyone,

I’m currently working on a Python script for Unreal Engine 5 to import a complete scene from Cartoon Animator 5. The core of my method involves using the same .json export file that is generated when exporting for After Effects.

My script is designed to automate the import process in Unreal Engine:

  1. It structures the folders for textures.
  2. It automatically creates the sprites.
  3. If the sprites are PNG animation sequences, it converts them into flipbooks.

So far, all of that is working correctly.

The main problem I’m facing is when the script tries to add all the objects as spawnables to a Sequencer asset. I’m struggling to translate the position, rotation, and scale data from the .json file into a format that Unreal Engine can understand.

I’m unsure whether the data in the .json file is already formatted for After Effects or if it’s still in its original Cartoon Animator format. This makes me question which conversion I need to perform: from Cartoon Animator to Unreal Engine, or from After Effects to Unreal Engine.

Has anyone had experience with this or a similar data conversion? Any guidance on how to correctly translate these values would be greatly appreciated.

Thanks in advance!

1 Like

I definitely can’t help you but I would love to see this work! :star_struck:
And likely would pay for a plugin cta to unreal!
Why not contact Reallusion directly, they surely would benefit from a plugin like this…

I’ve been waiting for something like this for ages!
I hope more people figure out ways to do the same for Blender, Unity, and so on.
Good luck!

very good idea ! sure ma,ny people interest most about Cta5 if have unreal plugin (me first)