I am working on commissioned animations for a Unity Project…
I use models exported from Unity for blocking in iClone.
Unfortunately th animations do not align properly in Unity.
Is there a XYZ “conversion calculation” for this?
iClone’s right handed Z-up (in cm’s) to Unity’s left handed Y-Up (in m’s):
Vectors:
iClone (X, Y, Z) => Unity (-X, Z, -Y)/100
Quaternions:
iClone (X, Y, Z, W) => Unity (X, -Z, Y, W)
Which seems to work for me.
Thanx for chiming in!
Will hand this over to the Unity developer and I hope we get this working…
@Victor.Soupday
First of all, I knew you are responsible for the iClone to blender pipeline but now I realize you also made the Unity plugin
Is there an advantage (over export via FBX) in using your plugin in this case.
Shaders are not the problem, we just need the animations made in iClone to align correctly (exactly!) with interior assets (doors/chairs/…) in Unity.
Hey Victor, I just sent you a Direct Message…
This is not completely “all clear” but it seems the Unity developer found a solution. Will let you know as soon this is confirmed… And I hope I won’t have to come back to you the next day