CC5.03/ IC8.63 Release Note - Loading time optimized & Bug fixes

CCv5.03 (5.03.1029.1) released on Oct. 30th, 2025

Several bug fixes and enhancements.

Enhanced

Performance

  • Abnormally large character files will be validated while being read. After the file is read or written, the additional validation data will be cleared.

  • Adjusted the default value for Progressive Texture Loading to 60% in order to cut down on load times (Preference > Progressive Texture Loading (% of CPU).

Export FBX

  • The “Sample Motion Bone” process now appears on the progress bar when exporting an FBX file, indicating that the application is still running. If the export frame range is very long, the Sample Motion Bone process may also take a significant amount of time.

Fixed

ActorMIXER

  • The ActorMixer Pro functions in the toolbar and menu disappeared when working in offline mode.

Performance

  • Repeatedly applying or modifying the SubD character caused the system’s memory to rapidly deplete. The only way to release the memory was to restart Character Creator.

  • Repeatedly entering the GoZ or Face Tool process for SubD characters caused leftover data and characters to accumulate, resulting in a rapid decline in performance for basic functions (for example, taking 1 minute to open the Facial Profile Editor and 4 minutes to apply motion).

Load File

  • Dragging a character onto another character and performing “Replace Outfit” would fail.

General

  • When using the Character Scale A slider to reduce a character’s height, the displayed height does not update, instead, shows approximately 180 cm. Feedback Tracker

  • Characters that have been processed with “Update Viseme Slider” in the Facial Profile Editor may encounter invisible bones when adjusting proportions. If the operation is started from the Bone Manager, it can become unstable and may eventually cause Character Creator to crash.

Eye Elements

  • Tearline for CC3+ Neutral Base characters will not move with the expressions.

Cloth Hide Mesh

  • Subdividing a character wearing clothing with “Auto Hide Mesh” applied can cause parts of the mesh to become hidden.

Bake Normal Tool

  • Issues with normal maps baked from SubD characters include missing blocks on the nape of the neck and unusual artifacts in the chest area. Feedback Tracker

Transformer

  • A “No compatible profile” error appears when importing a Daz G9 via the Transformer, causing texture baking to fail and preventing the original textures from being restored. Feedback Tracker

  • Imported Daz FBX clothing or accessories containing morphs did not display the corresponding Morph Sliders. Forum Post

Export FBX

  • Eyeball textures become stretched when a character with “Smooth Mesh” activated is exported as FBX with the “Use Smooth Mesh” option enabled.

Pipeline

  • The character’s mesh becomes distorted when sent to ZBrush with “GoZ Plus > Normal” set to “Normal” and “Match ZBrush Model Scale” enabled. Feedback Tracker

  • After using “Blender Pipeline > Export Character to Blender” or “GoB,” a fixed character in Character Creator experiences distorted texture UVs when subdivisions are applied. Forum Post


CC v4.63 (4.63.4629.1) released on Oct. 30th, 2025

Several bug fixes and enhancements.

Enhanced

  • Export FBX: The “Sample Motion Bone” process now appears on the progress bar when exporting an FBX file, indicating that the application is still running. If the export frame range is very long, the Sample Motion Bone process may also take a significant amount of time.
  • Performance: Adjusted the default value for Progressive Texture Loading to 60% in order to cut down on load times (Preference > Progressive Texture Loading (% of CPU).

Fixed

Load File

  • Dragging a character onto another character and performing “Replace Outfit” would fail.

General

  • Characters that have been processed with “Update Viseme Slider” in the Facial Profile Editor may encounter invisible bones when adjusting proportions. If the operation is started from the Bone Manager, it can become unstable and may eventually cause Character Creator to crash.

Eye Elements

  • Tearline for CC3+ Neutral Base characters will not move with the expressions.

Transformer

  • A “No compatible profile” error appears when importing a Daz G9 via the Transformer, causing texture baking to fail and preventing the original textures from being restored. Feedback Tracker

  • Imported Daz FBX clothing or accessories containing morphs did not display the corresponding Morph Sliders. Forum Post

Export FBX

  • Eyeball textures become stretched when a character with “Smooth Mesh” activated is exported as FBX with the “Use Smooth Mesh” option enabled.

Pipeline

  • The character’s mesh becomes distorted when sent to ZBrush with “GoZ Plus > Normal” set to “Normal” and “Match ZBrush Model Scale” enabled. Feedback Tracker
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