CC4 / ActorCore / AccuRig to Cinema 4D Pipeline

Hi, my name is Ben!

almost 2 years ago I discovered Character Creator and the creative flexibility and freedom it offers and integrated it into my workflow. But as I still wanted to work in my prefered DCC, which is Cinema4D, I started developing some tools to enhance the experience when working with CC4, ActorCore or AccuRig characters in Cinema 4D. The toolkit consists of a full body and facial rig as well as some tools to quickly import and retarget animations from different sources.

And as I released a bigger update recently, which added a first version of a auto material setup for Redshift Render in Cinema 4D, I thought its a good time to create a ‘CC4 → C4D’ topic here on the forum for feedback, questions, suggestions and discussions about the Character Creator / Cinema 4D pipeline.

My ultimate goal is to create a full ‘roundtrip’ pipeline for Cinema 4D as there is for blender and unreal, but its still some way to go :wink:

The next big topics on my roadmap are:

  • support of ‘non-standard’ skeletons (right now only CC skeleton is supported)
  • wrinkle support
  • adding export options (C4D → CC4)
  • refining the existing tools based on user feedback

I hope its ok to share this here!

Cheers Ben

2 Likes

Hi @blkmsk,

Maybe I missed it, but the one feature I’m still looking for is getting wrinkles to export properly for use with RS materials inside C4D. According to the video, the last update for CC4D Tools includes an Auto Material Setup, but does not seem to support wrinkles yet, correct?

1 Like

Ah yes, correct! that also is on the list as the auto material setup is in place now

1 Like

Hello Ben,

I’m using your tool and I think it’s great.

Best regards
Peter

2 Likes