Who said I learned Xparticles? I pick what I try to learn based on what I think I need or what interests me. I can set up certain simulations in XP, but there are a lot of other things/features in XP that I have never touched because they don’t interest me, so why would I spend time trying to learn that stuff? Makes no sense to me.
I take the same approach to iClone: Just try to figure out what I need and ignore the rest. For example, since I don’t light scenes in iClone, I never looked at its lighting system.
And while I do know how to work with the dope sheet in C4D for “normal” keyframes, I never tried to learn each and every animation feature in C4D; after all, I had never planned on doing character animation in C4D (hence no prior contact with rigs to control characters) and if it weren’t for my discovering iClone, I would probably still not be doing any character animation whatsoever. It’s not what I got into C4D for.
C4D supports Python, but I never looked at learning Python either, or learning Capsules, which I’m sure can do a lot of cool things for motion designers, or a ton of other stuff. Just because a program has certain features does not mean you need to learn/know all of them if you don’t plan on using them. At least for a non-trivial piece of software like a modern 3DCC, you’d otherwise spend a long time learning stuff when you could be creating.
There are probably things in Blender or Maya you have never touched either or can you honestly say that you are thoroughly familiar with each and every nook and cranny of either software?
My point here is that we are talking about keyframes baked onto the control rig and I have a hard time finding those in the dope sheet (even when un-hiding all the stuff in the layers that Ben hid). After all, CC4D Tools is a combination of C4D animation features, Xpresso, plus Python, not just a bunch of simple keyframes on a run-of-the-mill joint hierarchy, and I’d rather not mess around in such a complex setup by manually deleting stuff, if you don’t mind.
But in the end it’s really simple: If Ben implements a remove-animation function, great; if not, I’ll find some workaround; I can always re-import a “clean” character and re-target the body and facial motions. All it takes is a few clicks and a little while watching CC4D Tools do its thing.

