Auto Setup for Unreal v2.03 is Now Released — UE 5.8 Support, Eyelash, Tearline & MetaHuman Fixes

Hi everyone,

We’ve just released Auto Setup for Unreal v2.03 (build 2.03.1914.1) with support for Unreal Engine 5.8 and several important bug fixes for eyelashes, HD Tearline, MetaHuman textures, and Physics Asset display.

Please download here

Compatibility

Added

  • Support for Unreal Engine 5.8.

Fixed

  • Eyelashes no longer turn completely black when exporting to a Game Base FBX.
  • HD Tearline no longer disappears after being imported into Unreal using Auto Setup. (Feedback Tracker 1, Feedback Tracker 2)
  • Apply CC Texture now works correctly with the new version of MetaHuman characters.
  • Physics Asset collision bodies and Skeleton Tree no longer appear enlarged after saving and reopening a project with an imported FBX character.
5 Likes

I upgraded to v2.03 v 2.02 on UE 5.6 and I imported a new game base character. I then noticed one of my preexisting characters’ imported via 2.02 hair texture is now corrupted and turned gray. This is the last thing I need to deal with - will downgrading back to 2.02 fix this?

Right, just as I thought. I downgraded back to 2.02 and issue is fixed.

how to fix the scalp turning grey issue?

Hi Freshness34,

We tried to replicate the issue but were unable to reproduce the hair texture becoming corrupted and turning gray.

Could you please send us your work file at winnerhung@reallusion.com, or share a download link so we can investigate further?

Alternatively, please do post your issue on the Feedback Tracker, our team could assist you further more with your case

Thanks!

@Winner_RL - did you add a CC5 HD character first to the project, then add a game base character? This is exactly what I did. I imported and CC5 HD chr in 2.02 and then imported a game base chr (not CC3+ HD) into the map and in a test, realized the previously imported character’s hair color had changed from it’s original color to gray.

Honestly, I’m in the middle of a project and just don’t have the time to revert anything. I’m finding these issues as I go and report them - I’ll try to send what I can to that email address. We’re pressed for time so we don’t have time to tinker - we just revert back to the working version.

Hi Freshness34,

Yes, we did use the Game Base character as you suggested and we still couldn’t replicate the grey hair color

We tested the following character types:

  1. Standard CC3+
  2. HD
  3. Game Base Single
  4. Game Base Multi

For each test, we first imported the character using Auto Setup 2.02 and then upgraded the existing Auto Setup files to version 2.03 using two different methods:

  1. Overwriting the existing files
  2. Deleting the existing files and replacing them with the 2.03 files

Here is a video of the tests we performed.

If you have any further questions or concerns, please let us know.

Thanks!

has reallusion released a version of the livelink plugin for unreal that is built so that it works with unreal 5.6 on UGS? We bought the license, and it worked before we swapped to UGS. But the 5.6 version of plugin doesn’t work if the game project uses UGS (Unreal Game Sync) and you can’t build the binaries without sourcefiles, which aren’t included).

Could Reallusion explain how to properly UPGRADE a 2.02 installation? Previously, one of your reps instructed users to simply copy and paste the CC_Shaders and RLPlugin folders from the new version into the respective folders of the old version contained in your existing project (overwriting them).

However, the README file (RL_Readme_Auto_Setup_2.03.html) contained within the 2.03 download states the following:

Hi Freshness34,

The easiest way is to download and extract Unreal Auto Setup 2.03, then overwrite the existing 2.02 files. However, following the instructions in the Readme file would provide a cleaner installation and reduce the risk of errors.
Are you currently experiencing any installation issues?

Regards,

I sent you an email with an attachment containing the character I mentioned whose hair and eyebrow textures turn grey when upgrading UE 5.6.1 Auto Setup 2.02 → 2.03.

The hair looks fine in 2.02 and thus I downgraded.

@Winner_RL can you confirm that you received the email?

Hi Freshness34,

Were you able to upload the Unreal Auto Setup files successfully? We have received your email, and our team is currently testing the files you provided.

Regards,

@Winner_RL

The Auto Setup files? There was no instruction to do so. I had AS 2.02 installed on UE 5.6.1 and upgraded to 2.03 by copying and pasting (overwriting) the Content/CC_Shaders and Plugin/RLPlugin folders

Hi @Freshness34

We tested your character with Unreal Engine 5.7 and Auto Setup 2.03 but were unable to reproduce the issue. On our end, the hair and eyebrow colors in Unreal Engine appear consistent with those in iClone.

Could you please follow the Auto Setup installation tutorial once again? The issue may occur if the Auto Setup folder was not copied or placed in the correct location, as these files are required for the textures to display properly.

If you don’t mind, I can also upload and share the video we recorded while testing your character.

Regards,

@Winner_RL ,

That link you provided just goes to the general AS page. Do you have a *specific" tutorial on UPGRADING from previous versions?

@Winner_RL ,

You do realize I stated that I was using UE 5.6.1 and AS 2.02, not UE 5.7.

Hi @Freshness34,

Yes, we noticed that you are using Unreal Engine 5.6 and upgrading to Auto Setup 2.03. We’ve created a video specifically for your case, which you can watch here.

Please follow the steps in the video and let us know if they resolve the issue. Since your character appears correctly on our end, if the issue persists, could you please provide a screen recording of your workflow so we can investigate further?

Regards

Hi @Freshness34,

Additionally, please refer to the image below showing your character’s hair. The color appears correct on our end and does not look gray.

Regards