So Blender 5.0 changed something fundamental. Amongst other things, it was a simple change to the API how bones were selected, and it’s easy enough to fix, but it’s everywhere and it broke the entire add-on.
There could still be errors lurking under the surface. Keep an eye out and report any tracebacks in the system console. That’s the surest sign something has gone wrong and needs fixing.
Hi Victor, I have an urgent problem. I’m exporting a character from CC5 through the blender pipeline plugin and try to export it as an fbx back to CC. (using Blender 5 and Version 2.3.3 ) Pressing “Export to CC3/4” gives the following python error so no fbx is exported. Help would be much appreciated!
AttributeError: ‘RenderSettings’ object has no attribute ‘use_bake_multires’
If you don’t actually need it to bake anything, i.e. no sculpt bake layers for normals or custom material node setups, then you can just disable bake custom nodes.
But if you do need the bake to work, you would need to use the current Dev version, of both the Blender add-on and the CC plug-in. In fact I’ll make a pre-release of the Dev version, it has a lot of fixes in it:
Preview Release 2.3.4.p0
Add / apply physics resets physics to frame 1.
Reset all dynamics added to cloth physics panel.
Reset physics sets frame sync to “play all frames”.
Warning on bake physics button when not “play all frames”.
Fixes to:
Spring rig simulation reset error when baked.
Remove all physics error.
Rigidbody colliders positions when character rig is not at origin.
Physics weight paint error in Blender 5.0.
ARKit Proxy CSV load error in Blender 5.0.
Receive Pose/Sequence error in Blender 5.0.
Material bake in Blender 5.0.
Blender Scripts Transformer fix added.
DataLink export uses Blender scene FPS.
Plugin will use Blender FPS settings once connected.
Go-B export animation FPS option added to main panel and preferences.
You’ll need to run the install script for the plugin, or do a manual install.
Hi Victor, sadly more errors occurred. exporting a cc3+ character to blender works but sending it back either through “export to cc3/4” or “go cc” results in a fbx file that fails to load in CC 5. Critical. Error :“Missing the designated material”
An other error happens when simply changing a Digital_Human Material to PBR. Sending it to Blender results in an “Invalid Character!”
Help much appreciated!
I’ve never seen that error before. Can you provide steps the reproduce this error? It might be a problem in CC5 or it might be something missing from the export from Blender.
Which material did you change? I tried changing all the skin materials to PBR, but it all still worked.
Hello Victor,
I use Blender 5.0
I am using the latest plugins for Blender, IC8, and CC5.
When I send the character Aaron via GOB or Data Link Send Avatar,
change Aaron a little, and then send him back via Go CC,
half of his face is white. Do you have a solution?
Regards, rosuckmedia
I downloaded the plugins again in the DEV version. I didn’t know that we had to switch from Main to DEV.
Now the skin is transferred correctly again when sending it back.
Greetings Robert
I am having some problems exporting my character in Blender 5.01 using the CCi/iC pipeline tab in Blender.
I have my character, that has been rigged with Rigify add-on in Blender. I rig the character, and parent the mesh to the rig.
1.) I select my rig and my mesh in Blender, enable the Rigify option in the CC/iC export.
2.) Set the type to Humanoid
3.) Press the Export Non-Standard button