CC/iC Blender Tools 2.3.3 - Blender 5.0 update
| Github: | Product Page | Release Notes | |
| Online Documentation: | Documentation | ||
| Blender Auto Setup Add-on: | Release Version | ||
| CC/iC Blender Pipeline Plug-in: | CC4 / iC8 Version | ||
| CC3 Version |
Changelog
2.3.3
Blender Add-on
- Blender 5.0 update.
- Blender 5.0 API changed bone selection methods and compositor which broke just about everything …
- Eye shader updates, Limbus region should be more accurate to CC4/5 now.
- Expression drivers for CC3 rig use expression json.
- Materials build for current render engine (Eevee / Cycles).
- Buttons activate on Materials Parameters and DataLink panels to rebuild materials if changed.
- Rigify will fallback to next best face rig if selected in unavailable.
- Widgets for face rig included in Link/Append function.
- Fix to rigidbody collider orientation.
- Import option added in preferences to reset all custom normals on import.
- On some characters, custom split normals cause dark lighting artifacts that can be cured by removing custom normals.
- Camera switch markers generated when sending camera’s across the DataLink.
CC/iC Plug-in
- Camera switch markers added to camera exports.
- Fix to some material name mismatch errors.
- Motions export only at SubD-0.
- Fix to add menu shutdown crash.
So Blender 5.0 changed something fundamental. Amongst other things, it was a simple change to the API how bones were selected, and it’s easy enough to fix, but it’s everywhere and it broke the entire add-on.
There could still be errors lurking under the surface. Keep an eye out and report any tracebacks in the system console. That’s the surest sign something has gone wrong and needs fixing.