This challenge explores the delicate division of labor between your 3D software and the AI image engine. The goal is to perfectly preserve your spatial perspective while giving the AI absolute freedom over style and mood.
Educational Focus: The Line of Control
3D Software is responsible for: Camera angles, composition, hard environmental layouts, and spatial depth.
The AI Prompt is responsible for: Aesthetic style, surface materials, texture details, and lighting atmosphere.
The Golden Rule of Prompt Strategy:
A bad prompting strategy will completely break your 3D tracking. Describing scene layouts textually will force the AI to fight against your 3D reference image, ruining your camera alignment.
Take a custom 3D layout from iClone or Character Creator to act as your foundational composition blueprint. Using a highly strategic text prompt, generate a final image that completely retains your exact 3D camera angle and spatial volume, while deriving 100% of its visual style and lighting atmosphere directly from your prompt.
How to Submit
To claim your 200 AI Points, reply to this thread with:
Your final generated image.
A screenshot or clip of your original 3D source viewport (iClone/Character Creator).
A brief breakdown explaining your prompting strategy
AI Studio works well and it’s easy to use, few clicks let it AI do the rest
Just select actor (Lillian) and select other features: Idea, Camera, Light, Style and generate , that’s all, image is ready pretty soon.
Try, this takes 30 points. you can use own Actor or other model as well, i used Flux2 Max.
That’s all
My cartoon character, Steve.
He’s a crazy energy bundle.
Prompt strategy;
Create an expansive scene, but only Steve is the hard-fast iClone object. The rest is prompted. Greate comp capability here!
This it LITERALLY my first Comp.
Had to make Steve as an actor–No Prob! Just follow the guide ACTUALLY LINKED in the AI Studio Tool,
Awesome Power!
No more AI “Prompt and Hope” !!!
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Massive arena concert, drum solo highpoint, thick haze from fireworks smoke, sparkler spray cascading from cymbals, LED-studded drumsticks leaving light trails, a red-haired drummer in a peacock-feather shirt embedded with pulsing LEDs, silver Ringer pendant catching the spot, towering stacks of LED-lit amps, 14-foot lighting truss rig with moving heads, piercing laser beams cutting through the haze, stadium crowd silhouetted in the dark, explosive stadium atmosphere, hyperrealistic, 8K Steve Drummer
I first created Fayenne’s 3D character in Character Creator 5 using Headshot 3, based on my own concept work, sketches, and AI-assisted visual development. Then I built the action scene in iClone, where I defined the pose, camera angle, composition, and depth in 3D.
Next, I sent the 3D scene into AI Studio using 3D to Image. To improve character consistency, I also created a custom AI Actor called Fayenne2 using a front face image, a side face image, a front body image, and a back body image. After that, I used Render All Views to expand the actor references.
Finally, I combined the captured 3D viewport image and the Fayenne2 AI Actor to generate the final image. My prompt focused on Fayenne jumping onto a broken medieval stone pillar at night, keeping her short hair, green outfit, wind movement in the skirt and hair, blue eyes, and a semi-realistic RPG-style illustration look.
In this workflow, the 3D scene controlled the pose, camera framing, and spatial layout, while AI Studio refined the final visual style, mood, lighting, and character detail.