2026 Reallusion 3D Character Contest - Skorptongue the Toadlicker - WIP

Hi

I’m doing a goblin for the contest. The idea is that he is an alchemist who makes potions and toxins from scorpions, toads, etc. He also has a little friend, who helps him inspire his ideas :laughing:.
It’s still very early, I’m doing the blockout and developing the design/idea right now :slightly_smiling_face:

have changed the design a bit. Wanted him to have some cages with scorpions, so i thought it would be a good idea to incorporate some of the cages shape on his head. I think the silhouette works a lot better from the side as well. :slightly_smiling_face:



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Looks great–lots of personality!

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The blockout took longer than expected, but I’m finally in a good spot! I might make a few minor adjustments later, but for the most part, it’s time to start refining the shapes now :slight_smile:




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Changed the design once again. Was not happy with the front, so i added a few spikes to the head and some shoulders. The idea of his shoulders is that he’s using it as a little garden for his mushrooms. I wanted the curly (scorpion tail) shape of his shoulders in the silhouette from the front, but it has a function as well. It keeps the mushrooms in shadow. :slight_smile:




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i’m thinking about removing the cage on the back. Let me know what you think :slightly_smiling_face:

I think it’s better to keep it, adds even more character to him. It could give him even more mystery element if you could just add some feet/talons that are barely visible under the cloth (without actually making the whole character).

Absolutely. My idea was to make a chain between his hand and a hand hanging from the cage. But i’m a bit worried about the animation/rigging. So i think its gonna be a nice to have, if i have time at the end. If not, i will just add the hand :slight_smile:

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Unfortunately I’ve had a few issues with a bug exploding my mesh, that i used a lot of time troubleshooting. But i found a solution and i’m back on track :slight_smile:

Just finished up sculpting the head gear :slight_smile:


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Been refining the clothing and worked a bit on retopo. I’ve tried to put a bit of story in to the details, like he has spilled some of the poison from his bottles that has made some chemical burns on his clothing :slight_smile:



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almost done with the clothing. Need to finish up the shoes, the bottles, the arm acc, a little bit on the shoulders and the cage


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Okay, i’ve finally finished the clothing. This is gonna be a tight one, so i better get started texturing.


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pretty much finished up the textures for the clothing. The retopo is finished as well. Had to cut a few corners to make it in time, but it works, so i’m happy with the result.
Right now I’m working on the spring bones for character creator :slight_smile:




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Looks quite good! Looking forward to seeing the textures done on him as well!

Thanks a lot :slight_smile:
That’s exactly what I’m working on right now :grin:

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Finished up the skin textures. Now it’s time for the toad and after that I’ll start to setup the final scene for renders :slight_smile:




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Epic Work!

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thanks, appreciate it :smiley:

Toad is all done! Sculpted the main shapes, did some retopo and refined the shapes in zbrush afterwards. Made a few alphas of frog skin which i dragged on the model and finished up the empty spots by hand. Then i made a little rig for it, unwrapped it and finished up by texturing in SP.
Now, on to the final scene. if i have extra time i might go back and add extra stuff afterwards. But i want to make sure i finish first :slight_smile:

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I’ve finished up the images. Tried to make them in different environments, to make it feel like the character actually exist in a world. hope i succeeded :slight_smile:

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