2026 Reallusion 3D Character Contest - No Name yet

Worked on a concept today and will be doing a hard surface model suite for this character. No name at the moment, any idea’s feel free to send them my way lol.

I’ll clean up the concept over the next day or two and get a colour scheme going.

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Clean line work tonight. Colour up next.

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Colour scheme, might play around with a few variations but I kind of like this one a lot.

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Hi Kurt,

Thanks for sharing!
This character looks really cool, and we look forward to your final submission!

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Using one of the base meshes from CC Creator for this contest. Then, in Zbrush I sculpted up the face a bit, and started to block out her hard surface bits tonight. She is a bit bulkier than the drawing so far as I wanted to keep a weight training feel and depending on how she looks with her full suit I will decide whether to slim her down in a few areas along with tweaking her face a bit with smaller eyes and jaw line.

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Blocking out her suit more tonight. Boots always take a while so I decided to clean them up first then will make my way up.

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Looking great–nice job!

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Most of her leg armour is cleaned up, just the knee plates to figure out and block out the ankle rubber.

Slow going, but most of the body armour is cleaned up minus the shoulder and arm areas. I made her eyes just a smidge smaller and a spiky hair cut.

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Most of the main suit is all cleaned up, just a bunch of little accent parts to add then can move on to the back pack and wings.

Main suit pretty much all clean, might add a few more little things. Back pack with her wings is up next.

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Final block out ready for detailing.

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New helmet to see her face a lot more for expressions later on. Everything is in modeled for the most part now and she has nice clean geometry. I can go to town detailing her up then get the Uv’s all layed out hopefully over the weekend. I have a idea for a 3d print once the contest is done where she will have different faces, first one with the total face helm and the second with this helmet.

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All her armour is done just her gun left to make then can go into texturing and detailing a lot more.

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Little training injury set me back a few days but I was able to get her into Maya tonight and ready to lay out all the armour UV’s. Her hair is a bit high still. will lighten it up soon as well.

I had time tonight to start laying out the UV’s and Udims. They will most likely change a bit once everything is flat.

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Have a name finally I will call her “Prism”. All the Uv’s are done for the most part with enough room to move things around once I model her blasters. I hope to get her all detailed up in Zbrush this week, then bake in painter over the weekend if all goes to plan.

Made Prism’s Raygun base tonight.

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Very apt name! Loving the progress too!

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Had sometime tonight to start detailing Prism’s face and helm. I’m not going to go to crazy with fine detail as I want to keep her more stylized with just a little bit of form breaks and texture. I still need to break up some of the sharper edges as well.

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