Workflow suggestion for ps1 style low poly character creation

Any workflow you may suggest? I’m thinking it’s doable but I’m not sure how to achieve this.

Try exporting a mesh as FBX and then use the InstaLOD Remesher.

https://manual.reallusion.com/Character-Creator-5/Content/ENU/5.0/17-Export/Creating_LOD_with_Remesher.htm

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