[WIP Entry] 2026 Reallusion 3D Character Contest - Last of us inspired cinematic character

Hello everyone . in this topic i will share w.i.p of my project for the contest
i will be working on a character inspired by the last of us video game series
here are some wip images of the project

im new to cc software and im still exploring and learning the tools and workflows . i created the base of the character using only cc basemeshes and morphs but ill be sculpting more on top of it after i learn more about cc to zbrush workflow but im amazed how much you can achieve only using the morph sliders
im also using a mix of Ai , photobashing and sketching on the screenshots to develop my concept

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After Lots of struggling with Goz plugin , i could finally update my cc model with zbrush . here is a work in progress of the portrait sculpt , the hair and clothes are just place holders

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more work done on the face . here you can see the difference between cc base mesh and the sculpted face. i have to work a bit more on the face , then i can add skin details and customize expression blendshapes

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here is the final portrait sculpt update , with tweaking some of the facial blend shapes and wrinkles . im aiming for a grounded feeling character that’s why the portrait is taking longer than usual , i made lots of very subtle changes to get to this point . the image on the right is edited using AI to change the hair and beard to the final groom ill be making for the character . now im going to work on the clothes .ill post more updates as i progress

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i messed up the deadline time zone and i just realized its over . unfurtunately couldnt render the turntable and beauty shots in time .i encountered a bug in unreal engine , when i play the turntable the characters pose starts flickering between t pose and my pose