[WIP] 2026 Reallusion 3D Character Contest - The Royal Enforcer

“He is the last of his kind—trapped between the dawn he serves and the dusk that hungers for him. His cross burns with the final spark of heaven in a fallen world, but that fire feeds on its keeper. Each time he wields the light, a piece of him turns to shadow, inching him closer to the very monster he swore to slay.”

So hello again! Ive decided to change my original plan of making a stylized character and instead work on a different idea I had in mind. Its name is the “Royal Enforcer”, and given the description ive provided, its going to be a gothic knight. Frankly ive never made a character this complex before, but its really fun to challenge myself from time to time with these projects

![dark-gothic-knight-stockcake|281x500]

Ive generated some visual ideas on what the character will look like. Due to some tiny inaccuracies in some parts of the image, certain aspects might be changed to match the realism and vibe of the character

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There has been a bit of posting hiatus, but behind the scenes, I’m constantly working on the character.

I started by using the default male base from CC5 and adjust its proportions in Blender as im more comfortable working with it. Given that the character will be completely covered in armor, The human inside doesnt need to have a lot of changes done to it other than proportion adjustments.

Then I started the work on the foot and leg armor.

Afterwards, I made a blockout of the pants for future references.

Then I continued the progress by creating the base armor on the torso. Most of its emblems and details come later down the pipeline. However, Key elements (Such as plates and belt) are modelled during this phase.



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Im back again to update you all about my character. As of right now, 90% of the model has been made and the only part left is the Glove. Afterwards I will finally rig the character and wrap it up for this contest

So lets see the progress.
First and foremost, Royal Enforcer finally has capes! Its 4 layers of cubes that have been shifted around to mimic cloth folding and creaking, combined with a stylized procedural texture to recreate the original cape’s textures. While not perfect, it is certainly a great implementation


2 | Chestplate Cross Emblem

Next is the top end of Royal Enforcer, where it was still in the works, now sits a almost finalized design for him. The designs include various things, such as :
Stylized Cross symbol on the chestplate and being held by said chestplate

However theres still some parts that arent completed yet, primarily the chains that hold the cross and cape together which will eventually be done.

3 | Arm

Possibly my favorite part out of all. The general design follows a multilayer style of armor, much like how people wear 2 layered clothes to stand out


The highlight of this part is the skull thats attached to the arm.


The general shapes for creating this is to create a bunch of curves and place them in random parts of the object while still trying to make it fit with the style of the skull. Basically the curves are whats holding the skull in place, well, aside from the sharp and pointy cones on the top

It uses a displacement map to make its shape look distorted and uneven, so when you look at it from the viewport, it looks like a normal curve!


The next highlight are the gloves. With the time constraint I had for creating this character, I opted for a more glove-like design rather than it being a armor piece covering the entire hand

4 | Helmet


Ive decided to use a more medieval styled helmet rather than the ones provided in the original reference, and adding the stylized details afterwards

Im planning to make sets of renders for this character and call it wraps for this year’s character creation contest. Despite this being my first ever attempt at such contest, It’s great to learn new things along the way for future contests!

Here are some more images of The Royal Enforcer in both rendered and wireframe view



Front view ^


Side view ^


Back view ^



Ive started the work on making the beauty renders and then make the turntable video. Heres a render I just made with him. There will be a compositing layer added to this later on so this isnt the final product yet :smiley:


Heres the second shot I made for the royal enforcer!



Here are the final 3 shots that I rendered with Cycles and edited in Photoshop

And with that, This marks the end of this WIP. He’s finished, and now we wait to see what the Judges think of my Character!