[WIP] 2026 Reallusion 3D Character Contest - Realistic - Sylvia the Beast Slayer

I am making Sylvia The Beast Slayer…

I used Ai concept art for overall look and gathered some reference from the internet as Ai concepts are not accurate and lack details.

1 Like

Update : Used Actormixer to quickly get the base ready for the character face and body proportion

1 Like

Update : Used skingen to customise the look

                                  Before

                                   After

1 Like

Update : Used face tool to send the head to zbrush as i only wanted to customise the head a bit and leave the body as it is.


1 Like

She is looking so Amazing :fire::hugs: @justananimatoryt .

1 Like

Thanks mate

Update : Used marvelous designer to achieve realistic folds on the clothing

Update : Performed manual retopology inside blender so that i can sculpt inside zbrush without worrying about uneven & messy topology from marvelous designer.

1 Like

Update : Blocking phase done… Learning Zmodeler inside Zbrush was worth it… it helps a lot during blocking stage… I also used Blender for some hard surface stuff… Made everything from sractch except the sword… have used a base mesh for that… and will add some high poly details on it.

1 Like

Update : performed retopology in blender and texturing in substance painter


Update : rigged character in character creator 5 and final render inside blender

Storytime : In the middle of the competition, I got busy with another project, so I barely managed to finish Sylvia on time. :sweat_smile:

It might not be my best work, but I’m really happy that I was able to finish her and submit the entry before the deadline.

Thanks for all the support along the way! :heart:
It was great being part of this competition and this amazing community.