[WIP] 2026 Reallusion 3D Character Contest - "Last Battle" by Weedi Masindraoka

Hello everone!



Here is a concept where I want to create for this contest.

It will be a n Old ancient chinese warrior. I’ll try to create it as hyperreal character.

For the armor I’ll recreate it procedurally.
The face will be firstly create in headshot 3, and after I’ll correct it in CC5 and Zbrush.

For the hair, I’m not sure yet. May be I’ll create it for realtime by haircard method or fully create as HairGroom in Maya.

(Sorry for the bad english, I’m more French. :D)
I hope it will fit the contest requirement.

Thanks.

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Hello everbody,

Today I begin the base mesh of the head by using, Headshoot 3.
I’m not a high face sculptor artist so I’ve generate all side and front images without hair and beard with the AI Image generator.


And after I add ajustment with refine face parametter.

Here is the result actually

I’ll use it as base head before passing in Zbrush.

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Hello every body,

Today I began the scuplt of the shoes, Iv’e take a reference on internet and try to recreate the pattern. I’m not a high sculptor so Once I have a draft I’ll modelize it in Maya to have a nice topology.

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Hello everybody,
Today I finished blocking, the shoes, I tryed to add the maximum detail before the retopo step.

I’ll certainly began the pant and the armor after.
Thanks!

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Hello everyone,

I haven’t worked on the project for a few days.
Today, I’m finally finding some time to dedicate to it.
I started working on the trousers in Marvelous Designer today, and then imported them into ZBrush to sculpt some details.

I’m planning to livestream my creation process, but I’m not sure if there are any specific rules regarding that.

I plan to complete at least 50% of the project this weekend.

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Hello everyone!

Today I finished the blocking of interior suits in Marvelous Designer then after I’ll import it into ZBrush to add details. It will certainly be hidden behind the shield, but it’s better to have it there, it adds more realism.


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Hello everyone!

Today I finish the blocking of shield in Maya and Zbrush. The main hard step for me is to add detail, be cause It have more picture and symbols.

Hello everyone!

I’ve play the game “The black Myth wukong” early, It inspire me so much so I add rome new part to my model.

Before adding detail I did a little sketch of what it will be. I added the destroyed shield to remove the symetry of the model.

After this I can finally begin the detail in each part of the shield.
Hope you like it!

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