[WIP] 2026 Reallusion 3D Character Contest - Dr. Altus - Jason Giraldo

Hello everyone!

This thread will document my entry process for the event. My goal is to bring one of the original characters from my own IP to life: Dr. Altus .

Dr. Altus is the main antagonist of the story. At first glance, he embodies refinement and elegance. Impeccably dressed in luxurious garments, his appearance conveys nobility, discipline, and absolute composure. Every movement is measured, every gesture deliberate. He does not command attention through intimidation, but through an unsettling sense of certainty. His charisma is as dangerous as his intellect, allowing him to manipulate others while hiding the darkness beneath his polished exterior.

To establish a strong visual direction, I gathered a collection of reference images and mood boards that capture the atmosphere, shapes, and aesthetic I want to achieve.

The first step was exploring and iterating on his face. Since my pipeline uses Character Creator, the facial design is the foundation of the entire character. Getting the facial proportions, expression, and personality right at this stage is essential before moving on to clothing, materials, and the rest of the production process.

I’ll be sharing my progress throughout the challenge. Thanks for following along—I hope you enjoy the journey!


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Hey! I continued with the process. Once the face was chosen, I moved on to defining the side and 3/4 views, adding details such as different eye designs for the character’s two states: “Vigilant” and “Hunter”.

Then the magic begins. I opened CC5 and started building the likeness using the base face, morphs, and other customization tools. Little by little, the character is starting to come to life.


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Heey! After the weekend, I’ll continue working on this bad boy.

This time, the goal is to establish his overall shape based on the thumbnails. His body needs to feel long, curved, elegant, but with something unsettling about it.

I started refining the silhouette using Character Creator’s sliders and pose modifiers, trying to get as close as possible to the intended proportions. This will serve as the base for the next (and probably the most fun) phase: the accessories!


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