[WIP] 2026 Reallusion 3D Character Contest - “Archi Diggs”

Namaste!

I am Naveen Kumar, and I am currently working on a stylized female archaeologist character, Archi Diggs, for the 2026 Reallusion 3D Character Contest.

Through this project, I aim to explore the possibilities, features, presets, and plugins available in Reallusion Character Creator 5 (CC5) for a modern 3D game art pipeline. My primary focus is to utilize the built-in capabilities of CC5 for character creation and customization rather than relying heavily on traditional character-creation applications.

Below are the concepts of Archi Diggs collected from various sources, including an AI-generated concept. Archi is envisioned as a curious, brave, intelligent, and independent young archaeologist with a strong passion for discovering the mysteries of the past. She carries the essential archaeological tools, equipment, and accessories required for her expeditions.

This project will allow me to experiment with CC5 as an efficient character-development solution while creating a distinctive, expressive, and game-ready stylized archaeologist character.


Update_1 WIP
I used Zbrush face tool for some facial feature beauty.


UPDATE_1 WIP
I used Zbrush face tool for some facial feature beauty.


UPDATE_2WIP (at 2 PM IST)
Working on anatomy and clothing improvements. And hair strands placement according to the character’s personality.


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Update_3_WIP


UPDATE_4
Working on posing and rendering

Update_5: After using Mixamo tool for rigging and posing, I refined skinning in maya and made final poses.



Here is the final submission. Thanks, Reallusion team, for providing wonderful tools for character creation in a new way. Due to tiime constrain I could not create set/environment. I will definitely share this tool with my students.

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WIP screenshots: I got the base character & clothes from Reallusion Character Creator 5. Some facial and head shape adjustment were done in CC5 itself, which was easy and quick. :innocent: