When most designers are using Apple Mac studio for ZBrush and many other 3d programs is there no Character Creator Mac version?
I just had to buy a Windows laptop so that I can run character creator. I’ve not used a Windows PC in a racoon’s age. I really had forgotten just how bad windows actually is in comparison to Apple Mac. And just how expensive the software is. Mac, you get a very nice set of software for free, on top of that if you need to get any apps you’re talking £30-£40. And you buy them. NOT windows, £365 per year.
Come on guys, please do a Character Creator for Apple Marc. I also think you would sell more than you’re selling for windows.
Back to being a caveman with the Windows.
All the best, Dave
Hi Dave
Long time Mac users will always hate using Windows and long time Windows users (like myself) will feel the same using a Mac. That’s the way it’s always been.
But the reality is that MacOS only has a 2.14% share of the global OS market so demand for a native MacOS version is small compared to Windows.
So sadly because of the development time and resources needed to port CC and iClone to MacOS, the decision was made to support Windows only and there are not any immediate plans to change that.
Maybe things will change in the future, but for now you will need to use that Windows PC to be able to use CC5.
I exclusively use windows, it’s what I’m familiar with. However, MacOS has a large portion of the professional creator market. They may not have a large global market share like windows does, but it’s crazy to not acknowledge the creative demand that MacOS has in this workspace.
I totally agree that Mac’s are very popular with creatives, and in an ideal world we would have native Mac versions and Linux versions of all our software.
Sadly though the reality is that the development time needed and the resources required to maintain all those versions makes it not a viable option at this time.
At the end of the day the decision had to be made to put all efforts into Windows as it is still the biggest market (and what Reallusion knows and has supported since day one).
That’s fair, if it’s a bandwidth or resource issue that makes a lot of sense. I just wanted to point out there is a market for it on Mac regardless of global market share.