Why a “better” render engine in Iclone won’t matter…

Reallusion should therefore focus on positioning itself as a provider of animations and programming the associated interfaces properly. After all, the current export function is nothing more than generating an FBX file. It doesn’t matter whether I specify C4D or Maya as the target software.

I agree and ,to my mind, it does matter which programs and user demographics they target in their marketing and feature priorities.

Marketing to C4D users makes perfect sense as C4D’ native character animation tools are very weak particularly when they sort out an apparent partnership with the creator of the CC4D tools plugins.

Now, while it is Nice that the upcoming CC5 will actually convert to proper Arnold shaders when importing Characters to Maya.

My personal opinion, as a Maya user ,is that Reallusion is wasting their time trying to get Maya users to buy into the Reallusion ecosystem because Iclone/CC4-5 does literally nothing that is not already available in an Autotdesk based pipeline.

If you look at the short video below, you cansee you could have removed Iclone from the equation completely and gotten the same result with just the Motionbuilder and Maya.

IMHO the better strategy would be to implement a joint control morph system for the next generation of CC avatars and market heavily towards Daz studio users, many of whom are very disgruntled ATM ,with Daz’s New subscription version and the new DS2025 build that breaks compatibility with All of the existing third party plugins that made the software actually usable.