Unreal Engine (UE) is what iClone should have been: a comprehensive ecosystem.
Unreal engine is primarily for AAA game development
and always has been since the days of the old “unreal tournament” video game
Iclone orginaly was a “machinima” type animation app for
previs and low budget animated movie making like the old “movie storm” software.
Indie developers can’t afford and don’t have the manpower to learn and subscribe to numerous external tools to achieve a single result. As a small team or individual using iClone, needing to export CC files for simulations, physics, textures, rendering, sculpting, and particle effects requires learning too many other software packages.
Well there is no getting around that for game dev or even high quality film making, in 2025, unless you commit to a true 3DCC software like Maya or Blender(with some pro addons)
and build & rig your characters and environments from scratch
and even then you are probably going to need Zbrush
and substance painter
Iclone/CC4 is not a 3DCC
you kid yourselves if you believe otherwise.
At its core it is a 3D prefab figure p software much like Daz studio or even the vestigial poser, all be it with far better human IK and motion clip system AND unlike Daz/Poser you have very easy tools to import your own characters and make them easily functional inside Iclone via Accurig.
Smaller and independent filmmakers often rely on iClone. Therefore, it’s crucial to make Iclone even more robust.
Iclone has been made more “robust” even since the days of iclone 5.5 when I started with it as merely an animation retarget tool for my Daz/Poser animation projects that were rendered in Maxon C4D.
The problem with the complainers ,as I see it, is the same old entrenched ecosystem comfort bubble mentality.
people don’t want to have to step outside of Iclone even if the external options are FREE!! (omniverse,UE5,Blender)
Thats fine, but you are not going to get rendering or VFX
on the same level as a true 3DCC or game engine, all packed into Iclone/CC4
at a perpetual price of $900.
for any improvement made in iclone the company will sell you a plugin its all business nothing in the interest of users
Well Reallusion has to finance the continued development of the software and you don’t want to pay monthly subscriptions
so where is the money going to come from?
and BTW NONE of the paid plugins are necessary to make animated films or animation for game development with Iclone.