When rendering, why does the hair violate physics?

I’m using a CC5 character imported into Unreal Engine 5.7. When rendering, why does the hair violate physics? It looks fine normally, but when rendering it turns into a half-sphere.


Same problem here! I have a character that I imported via iClone Live Link that looks great in the editor; when I try to export via the Movie Render Queue in UE 5.6, the hair is crazy!

Hair in UE 5.6 editor:

Hair in UE 5.6 Movie Render Queue:

You have to go into the character’s skeletal mesh and update the hair physics for the character. See https://www.youtube.com/watch?v=tNWoqRa-zvE&pp=ygUWaWNsb25lIFVFIGhhaXIgcGh5c2ljcw%3D%3D