For our game we are using a custom build of the Unreal engine (using UGS etc) which is a fairly common setup (and suggested by Epic). Our version is based on UE 5.6.
Now, when to be able to use Character Creator characters we have tried to add the Auto Setup plugin to our Unreal project, but we can’t compile that as it doesn’t come with the source code.
My question is: Can anyone educate me on the correct setup to use in order to be able to use Character Creator characters in a custom UE builds? Surely there must be a way of doing that?