Welcome to Marmoset Toolbag Subcategory!

Welcome to the Marmoset Toolbag subcategory under Pipeline ! This space is dedicated to discussing topics related to Marmoset Toolbag workflows with Reallusion tools.

Marmoset Toolbag Pipeline

The seamless pipeline between Character Creator (CC), iClone, and Marmoset Toolbag brings powerful real-time rendering to 3D art and game development.
This integration allows users to automatically set up CC’s HD characters with advanced human shaders, or export PBR-ready assets from CC and iClone directly into Marmoset Toolbag for ray-traced rendering and interactive web presentation.

Supported Software & Content

  • Character Creator: Export high-resolution, subdivided characters with advanced shaders
  • iClone: Render facial and body motion performances or cinematic shots
  • ActorCore: Import lightweight, optimized crowd characters with motion into Toolbag

Supported Version

  • Marmoset Toolbag v4.0

Related Links

Feature Highlights


1. Auto assign CC Digital Human Shader

Effortless Digital Human Shader Assignment

  • Auto Setup streamlines the process of mapping and baking CC Digital Human Shaders into Marmoset Toolbag for photorealistic rendering
  • Full control over material parameters for:
    • Skin
    • Wrinkles
    • Hair
    • Eyes
    • Teeth

2. Displacement and Expression Wrinkles

Expression Wrinkles

  • Achieve stunning, lifelike renders with baked expression wrinkles from CC and iClone characters

Realistic Human Skin Rendering

  • Bring out enhanced fine details using displacement maps from CC5 HD characters
  • Ideal for hyper-realism in close-up shots

3. Auto Assign PBR Materials & SSS Shader

  • ActorCore crowd characters are optimized with simplified geometry and unified PBR materials for superior performance
    • With thousands of AAA motion-captured animations, they can be brought to life with realistic movement
  • Auto Setup eliminates the guesswork in exporting CC and iClone objects to Marmoset Toolbag by:
    • Seamlessly transferring and converting PBR materials
    • Mapping Subsurface Scattering Shader (SSS) to preserve skin realism
  • Easily transfer your entire 3D scene from CC or iClone to Toolbag for quick, photorealistic ray-traced rendering

4. Look Dev for Instant Visual Preview

Light Presets

  • 10 built-in lighting presets for instant professional rendering
    • 5 optimized for close-up head shots
    • 5 for full-body views
    • Click to view each setting

Post Effects

  • 5 post effect presets that capture the most popular artistic moods
  • Enhance your renders with instant visual flair

The big problem with Reallusion is that they always prioritize Unreal Engine. Even today, converting both body and facial animations is a problem with Unity. I did some recent tests with this converter for Marmoset, and the conversion doesn’t work for beards and mustaches; it doesn’t transfer the facial morphs in FBX. The same goes for the Dynamic Wrinkle System, which the Marmoset converter doesn’t recognize. Stop releasing so many bridges that don’t work properly, or start having better supervision of what you’re doing.

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