Welcome to Blender subcategory

Welcome to the Blender subcategory under Pipeline! This space is dedicated to discussing topics related to Blender integration, and anything else related to Blender workflows with Reallusion tools.

If you’re looking for detailed guides and tutorials, be sure to check out the resources below:

Note: Please make sure to check the other subcategories for bugs or plugins related to Unreal Engine if that’s your focus. Happy discussing! :blush:

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When I use Go-B to transfer my model into blender, it seems to have a problem with properly placing shoes on my character’s feet:

I find that I have to scale and adjust the locations. I’m wondering if it is related to my changing (increasing) foot length in morph adjustments?

They fit the same way in CC. The only difference is that in CC cloth could have relative body mesh hidden with “Hide Body Mesh Tool”. But it’s getting revealed once exported.

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Hello, I’m new to this product and am just trying to figure things out. I apologize in advance if this seems like a stupid question to more experienced users:

I’m trying out CC4 with the Blender pipeline installed, and am trying to export a character with animations. If I use the export to .fbx dialogue, odd things happen to the materials. The blender pipeline plugin produces a great result when I import the files it creates, except it only seems to export animations at 60 fps. Is there a way to change the exported frame rate the way there is with the .fbx export dialogue? I can’t seem to find any documentation for this.

Hi chris_218753,

Regarding your request, I’d like to first clarify the intended use of CC4. CC is primarily designed for creating the character itself. While you can apply animations to preview the overall motion, tasks like editing animations or changing the FPS are actually recommended to be done in iClone.

Based on this intended usage, the workflow you’re aiming for is better handled in iClone. You can still use the Blender Pipeline, but for adjusting the FPS, you simply need to modify it in the Project Settings in iClone to achieve the desired result.

Hi, everybody.
SInce Blender 4.4 got slotted actions implemented, is there a way to dock both facial expressions and body animations in slots of the same action, similar to Motion plus, in IClone?
I manually merged the actions, but it could be a feature in the pipelne plugin.
Thanks in advance;

Ângelo