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When I use Go-B to transfer my model into blender, it seems to have a problem with properly placing shoes on my character’s feet:

I find that I have to scale and adjust the locations. I’m wondering if it is related to my changing (increasing) foot length in morph adjustments?

They fit the same way in CC. The only difference is that in CC cloth could have relative body mesh hidden with “Hide Body Mesh Tool”. But it’s getting revealed once exported.

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