Using AccuFACE with irl hooded eyes causes unessacary eyelid movement. Is there a way to mask it in iclone?

Hi everyone,

I’m new to animation and iClone, so apologies if this has an obvious fix. I’m using AccuFACE for facial motion capture, but I’m running into an issue with my irl hooded eyes. The tracker seems to interpret alot of my eyebrow or minor head movement movement as my upper eyelid, causing tons of unnecessary eyelid motion. It kinda makes all my animation look a little unhinged, lol.
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I don’t expect a fix within the tech itself (as my understanding is that it’s using the 2D image to interpret my eyes if anything crosses in front of the upper eyelid it interprets that as the eyelid moving up or down), but is there a workaround for this? Is there an easy way to disable upper eyelid tracking so I can manually control it later? Masking the eyes and area around it still gave those results.
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I’ve attached a GIF showing the issue. Any advice would be greatly appreciated!

Thanks in advance!

That’s probably an indirect influence of eyeball movements, which are not getting masked by direct eyelid masking.
What you may try, is to apply CC3+ Traditional profile (which does not have indirect eyelid influence built-into eyeball movements blend-shape) and then go to Expression Mapping Panel in Motion Live and disable all eyelid influences.
Like select eyeLookU_L and set Arkit A06_Eye_Look_Up_Left to 0 to disable influence to eyelid. Do it for all eyeball controls and optionally you may also completely disable eyeblink and other related eye controls by setting respective blend-shape influence to 0. Hope this would work out for you.

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