I am bringing 3D scanned people from blender into Accurig, rigging them then exporting them as iAvatar, or directly to FBX. I have the same issue regardless which format is used.
If I then then open them in Character creator and drag an animation onto them it looks great. If I export a motion only and apply the motion in blender that I exported while having it on that person it will look good on them but it wont look good on any other characters. The arms are usually either to widely or too closely angled. So it seems like it’s retargeting the animations to accommodate which ever character you drag the animation onto. Just Idle_03 for example nothing fancy.
This did not happen when I exported a bunch of actorScan characters that I purchased, exported a single motion only file and I could apply it to all exported characters in blender and they looked great. Is there any way to “standardize” my rigged characters so that they can all work properly with shared animations exported from Character Creator? Or is the only option to export an individual animations per character?