Unreal Live Link Camera Problem.

I am creating an animation with multi-camera in iclone and to render i connect unreal engine 5 via live link and take recorder. While taking recorder, viewport scene is like exactly as I want… depth of field, focal length, camera switches bla bla bla. But after taking recorder, I open saved sequencer and see that focal length, depth of field and other some things arent recorded properly. For example, Camera1 focal length changes depending on another camera’s focal length scale. Depth of field in the iclone project is sometimes on and sometimes off but in the sequencer after recording it is always on. Is there a trick to fix this issue?

Hi,

We wasn’t able to reproduce your issue right now, but you might want to try disconnecting Live Link before viewing sequence to prevent mismatched data.

If this issue persisted, could you please send us a recording and original IC project for us to check?
You may send them here: alanyang@reallusion.com

Best Regards,
Alan