Unreal Engine package error

UATHelper: 打包 (Windows): LogWindows: Error: begin: stack for UAT
UATHelper: 打包 (Windows): LogWindows: Error: === Critical error: ===
UATHelper: 打包 (Windows): LogWindows: Error:
UATHelper: 打包 (Windows): LogWindows: Error: Fatal error!
UATHelper: 打包 (Windows): LogWindows: Error:
UATHelper: 打包 (Windows): LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000000000022c2b7
UATHelper: 打包 (Windows): LogWindows: Error:
UATHelper: 打包 (Windows): LogWindows: Error: [Callstack] 0x00007ffa25331e45 UnrealEditor-RLPlugin.dll!FRLLiveLinkModule::~FRLLiveLinkModule() [C:\Code\Unreal\CCAutoScriptForUnreal\Auto Setup 2.01 For Unreal 5.6 (All-in-One)\Plugins\RLPlugin\HostProject\Plugins\RLPlugin\Source\RLLiveLink\Private\RLLiveLink.cpp:199]
UATHelper: 打包 (Windows): LogWindows: Error: [Callstack] 0x00007ffa25342367 UnrealEditor-RLPlugin.dll!FRLLiveLinkModule::`scalar deleting destructor'() []
UATHelper: 打包 (Windows): LogWindows: Error: [Callstack] 0x00007ffa2556f120 UnrealEditor-RLPlugin.dll!SharedPointerInternals::TReferenceControllerWithDeleter<FRLLiveLinkModule,SharedPointerInternals::DefaultDeleter<FRLLiveLinkModule>,1>::DestroyObject() [C:\Program Files\Epic Games\UE_5.6\Engine\Source\Runtime\Core\Public\Templates\SharedPointerInternals.h:375]
UATHelper: 打包 (Windows): LogWindows: Error: [Callstack] 0x00007ffa254fffe8 UnrealEditor-RLPlugin.dll!TSharedPtr<FRLLiveLinkModule,1>::~TSharedPtr<FRLLiveLinkModule,1>() []
UATHelper: 打包 (Windows): LogWindows: Error: [Callstack] 0x00007ffa2550149b UnrealEditor-RLPlugin.dll!FRLPluginModule::~FRLPluginModule() []
UATHelper: 打包 (Windows): LogWindows: Error: [Callstack] 0x00007ffa25514867 UnrealEditor-RLPlugin.dll!FRLPluginModule::`scalar deleting destructor'() []
UATHelper: 打包 (Windows): LogWindows: Error: [Callstack] 0x00007ffa9e38bba9 UnrealEditor-Core.dll!FModuleManager::UnloadModule() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp:1136]
UATHelper: 打包 (Windows): LogWindows: Error: [Callstack] 0x00007ffa9e38c21c UnrealEditor-Core.dll!FModuleManager::UnloadModulesAtShutdown() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp:1261]
UATHelper: 打包 (Windows): LogWindows: Error: [Callstack] 0x00007ff6b04fc42e UnrealEditor-Cmd.exe!FEngineLoop::Exit() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4931]
UATHelper: 打包 (Windows): LogWindows: Error: [Callstack] 0x00007ff6b04fe655 UnrealEditor-Cmd.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:201]
UATHelper: 打包 (Windows): LogWindows: Error: [Callstack] 0x00007ff6b04fe6ba UnrealEditor-Cmd.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:128]
UATHelper: 打包 (Windows): LogWindows: Error: [Callstack] 0x00007ff6b050209e UnrealEditor-Cmd.exe!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:282]
UATHelper: 打包 (Windows): LogWindows: Error: [Callstack] 0x00007ff6b0514e44 UnrealEditor-Cmd.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:339]
UATHelper: 打包 (Windows): LogWindows: Error: [Callstack] 0x00007ff6b0517466 UnrealEditor-Cmd.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
UATHelper: 打包 (Windows): LogWindows: Error: [Callstack] 0x00007ffc02fee8d7 KERNEL32.DLL!UnknownFunction []
UATHelper: 打包 (Windows): LogWindows: Error:
UATHelper: 打包 (Windows): LogWindows: Error: end: stack for UAT

Engine Version is 5.6.1, Autosetup Plugin version is 2.0.1.
I didn’t do anything, just copy the plugin to the project folder.

Hi,

Could you share more details on the steps you took that lead to the error message? Screenshots or screen recording would be very helpful.

If you don’t mind, you can also send the project to my e-mail for us to take a closer look: alanyang@reallusion.com

Thanks!

It’s OK now, very strange. Anyway, Thank you!

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