UATHelper: 打包 (Windows): LogWindows: Error: begin: stack for UAT
UATHelper: 打包 (Windows): LogWindows: Error: === Critical error: ===
UATHelper: 打包 (Windows): LogWindows: Error:
UATHelper: 打包 (Windows): LogWindows: Error: Fatal error!
UATHelper: 打包 (Windows): LogWindows: Error:
UATHelper: 打包 (Windows): LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000000000022c2b7
UATHelper: 打包 (Windows): LogWindows: Error:
UATHelper: 打包 (Windows): LogWindows: Error: [Callstack] 0x00007ffa25331e45 UnrealEditor-RLPlugin.dll!FRLLiveLinkModule::~FRLLiveLinkModule() [C:\Code\Unreal\CCAutoScriptForUnreal\Auto Setup 2.01 For Unreal 5.6 (All-in-One)\Plugins\RLPlugin\HostProject\Plugins\RLPlugin\Source\RLLiveLink\Private\RLLiveLink.cpp:199]
UATHelper: 打包 (Windows): LogWindows: Error: [Callstack] 0x00007ffa25342367 UnrealEditor-RLPlugin.dll!FRLLiveLinkModule::`scalar deleting destructor'() []
UATHelper: 打包 (Windows): LogWindows: Error: [Callstack] 0x00007ffa2556f120 UnrealEditor-RLPlugin.dll!SharedPointerInternals::TReferenceControllerWithDeleter<FRLLiveLinkModule,SharedPointerInternals::DefaultDeleter<FRLLiveLinkModule>,1>::DestroyObject() [C:\Program Files\Epic Games\UE_5.6\Engine\Source\Runtime\Core\Public\Templates\SharedPointerInternals.h:375]
UATHelper: 打包 (Windows): LogWindows: Error: [Callstack] 0x00007ffa254fffe8 UnrealEditor-RLPlugin.dll!TSharedPtr<FRLLiveLinkModule,1>::~TSharedPtr<FRLLiveLinkModule,1>() []
UATHelper: 打包 (Windows): LogWindows: Error: [Callstack] 0x00007ffa2550149b UnrealEditor-RLPlugin.dll!FRLPluginModule::~FRLPluginModule() []
UATHelper: 打包 (Windows): LogWindows: Error: [Callstack] 0x00007ffa25514867 UnrealEditor-RLPlugin.dll!FRLPluginModule::`scalar deleting destructor'() []
UATHelper: 打包 (Windows): LogWindows: Error: [Callstack] 0x00007ffa9e38bba9 UnrealEditor-Core.dll!FModuleManager::UnloadModule() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp:1136]
UATHelper: 打包 (Windows): LogWindows: Error: [Callstack] 0x00007ffa9e38c21c UnrealEditor-Core.dll!FModuleManager::UnloadModulesAtShutdown() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp:1261]
UATHelper: 打包 (Windows): LogWindows: Error: [Callstack] 0x00007ff6b04fc42e UnrealEditor-Cmd.exe!FEngineLoop::Exit() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4931]
UATHelper: 打包 (Windows): LogWindows: Error: [Callstack] 0x00007ff6b04fe655 UnrealEditor-Cmd.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:201]
UATHelper: 打包 (Windows): LogWindows: Error: [Callstack] 0x00007ff6b04fe6ba UnrealEditor-Cmd.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:128]
UATHelper: 打包 (Windows): LogWindows: Error: [Callstack] 0x00007ff6b050209e UnrealEditor-Cmd.exe!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:282]
UATHelper: 打包 (Windows): LogWindows: Error: [Callstack] 0x00007ff6b0514e44 UnrealEditor-Cmd.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:339]
UATHelper: 打包 (Windows): LogWindows: Error: [Callstack] 0x00007ff6b0517466 UnrealEditor-Cmd.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
UATHelper: 打包 (Windows): LogWindows: Error: [Callstack] 0x00007ffc02fee8d7 KERNEL32.DLL!UnknownFunction []
UATHelper: 打包 (Windows): LogWindows: Error:
UATHelper: 打包 (Windows): LogWindows: Error: end: stack for UAT
Engine Version is 5.6.1, Autosetup Plugin version is 2.0.1.
I didn’t do anything, just copy the plugin to the project folder.