Unreal Engine 5.5

Now that UE5.5 is out it comes with a ‘Game Ready’ MetaHuman mesh and skeleton. this is a simplified more streamlined character rig for video games. As I recall it was the complex MetaHuman skeleton that Reallusion said was the reason they couldn’t export to it, now that it has changed I’d like it to be an export option, making the characters compatible with the rest of the MetaHuman ecosystem.

This is a requirement for me personally, and I can’t see upgrading to the next paid version of Character Creator without this. Not to mention Is till want the ability to export any morph in mesh for use in UE, though Reallusion seems to think they have to lock that down still.

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