Unreal 5.6 CC Auto Setup 1.41 Unable to "Bake to Control Rig" iClone 8.6.2 facial animations

Ok, following the exact instructions given to me at (Editing Face Expressions with Layer Keys)

to bake facial rig animations from iClone 8.6.2 to UE 5.6, there is no option to bake to the CC_Face_Rig. The only skeleton available to bake to is ‘FK_Conrol_Rig’ - I’ve attached a screenshot of the only option available - mind you, I made my character spawnable in the sequencer:

I unchecked “Filter Asset By Skeleton” which then allowed the selection of “CC_Face_Rig.” The bake window pops up, I click “Reset to Default,” then clicked create. The keyframes were created in the CC_Face_Rig line, but now, the character no longer animates at all, neither face or body. The original ‘Animation’ tracks are not active, while they CC_Body_Rig and CC_Face_Rig tracks are active and have keyframes.

Ok - this feature DOES NOT work with spawned characters. It will break the animation and you will have to remove the character from the sequence and re-add them.