Unpopular opinion on renderer

I am an ex-developer (business/web not gaming) and pretty new with CC4/IC as a side hobby to produce images and videos for my own.

Been testing the latest Omniverse USB Composer, then Unreal 5.4 without even considering Unity at first. Omniverse was good and usable even with Live (direct USD export is way better). Unreal is clunky and the UI doesn’t really make sense for me especially Live.

I have a mid range 10GB 3080 with 5800X - so performance was okay-ish which I might upgrade in 1-2 years time.

I almost given up on rendering externally and considering to rely just on native CC4/IC render. Then one day I fired up Unity 2022 which was already on my machine (but unused) and followed the guide. Practically fell in love with it at first sight - all the potentials especially with their solid AssetStore (which a lot of ContentStore assets came from and practically exchangeable).

Wondering what other users experience on this especially when starting out and later on.

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I would love to see any of your test renders. Unreal is not the style I’m looking for, and I am just starting to explore Omniverse. I had not considered Untiy.

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Sorry it took me weeks to finally getting a decent render (realtime though) of Camilla on Unity 2022 HDRP settings with Victor Soupday Unity Auto Setup and some other paid assets/plugins.

Unity 6.0 is currently unstable with some of the assets/plugins so will avoid that for now.

Despite taking some time/money to learn - I prefer this than Unreal or Omniverse for now as I plan to run everything real time.

I think most real artist will go for Unreal - maybe me too if I have known the amount of money initially needed to get a decent workflow on Unity.