I exported one of avatar from CC4 with Motion(idle animation) + Mesh for Unity(2021.3), and built materials via CC4 Importer(1.6.3).
When I used the animation exported with the avatar, the avatar looks fine. However avatar mouth gets open when I used Mixamo animations as the image. Other animation package I purchased in Unity asset store has the same issue on the mouth of CC4 avatar.
- Is this a known issue?
- How to fix it?
I’m new to CC4 here, but have watched the tutorials.
There are two things you might try:
- first is from the Convai tutorial, which says to find your “Avatar” and “Configure” it (button) - then select the Head, then select the Jaw Bone, and set it’s transform to “None”.
- Another is to ensure you didn’t check the “Mouth Open as Morph” from CC4 Advanced Export options.
- And finally (also from Convai tutorial), from the Unity “Animations” window, find all Mixamo animation curves that are applied to “Skinned Mesh Renderer” and delete those.
Here is a link to the Convai tutorial with this advice happening about 6+ minutes into it.
https://youtu.be/va-qyFa312g?t=417
I’m guessing you’ve either moved on, or found this solution already.
So I’m posting this for the potential to help others later on.