UE New Workflow -2 : How to Properly Import CC Characters into UE5 Using Auto Setup

After exporting, your next step is to import everything correctly into Unreal Engine—especially if you want to preserve retargeting compatibility and shader fidelity.

If you’re not sure how to export your character from CC5 for Unreal, check out the previous post here.

:jigsaw: What You’ll Need:

  • Unreal Engine 5.4 - 5.6 or later
  • Reallusion Auto Setup for Unreal (make sure it’s installed) Download here
    :white_check_mark: Auto Setup automatically applies the correct materials and rigs. No manual shader setup required.

:hammer_and_wrench: Import Steps:

  1. Create a new folder for your character

  2. Right-click > Import

  3. Select HQ Shader

  4. Uncheck “Use T0 As Ref Pose” → Unlike previous workflows where this was required, leaving it unchecked now can cut your import time in half

  5. Uncheck “Import Morph Targets” (unless editing expressions)

  6. Check “Import Animations” (if motions are included)

  7. Click “import”

For UE4 Skeleton characters (like Kevin), use the UE4 preset and skip animations if not included.

:point_right:Compare these two characters:

:point_right:Preview Imported Motions Directly

After import, open the Preview Animation dropdown in the Skeletal Mesh viewport to instantly test the CC motions you exported.
This lets you quickly verify bone compatibility, motion quality, and bind pose alignment before retargeting or animating further.

Want to learn how to retarget Unreal motions onto your CC character? Don’t miss the next post: [Retargeting Tutorial →]



this might me missing some info about control rigs
I thought the skillets should match but when replacing Quinn in the default player controller it looks like the foot ik brakes and the face wrinkle auto set up made had compiler errors. (also semes related to a missing control rig.

is this a bug ?

(if there is a different place to post this , let me know and I will move it)

I’ve attempted to import my character into 5.6 following these instructions. After it asks me what shader to use and i select HQ, the import dialog either doesn’t show up at all or takes minutes without any clear evidence of progress. I’ve tried Aaron as well and only have been successful once. I think the importer could be bugged?

I have a pretty powerful computer and character import times are very lengthy with this new software. That being said, I have managed to update and import literally all of my custom characters into UE5.6 and I have a lot, so it can be done, it just takes longer than we are accustomed to.

Any particular difference in approach you use? Drag n drop , click the import button or right click and import? Seems like I can’t get past the Shader dialog . Even tried restarts.