UE Autosetup/CC control Rig Bone Rotation Issues

Hi folks,

I’ve been trying to sort this issue by myself but not having much luck. Hoping some experts around here may be able to help out.

When I import my characters from CC4 to UE5.4, I run into a bone rotation issue that registers my characters as unusable. I tried excuting a CC control rig to see if it would correct things and it’s also distorting my skeleton. I’ve tried to do some manual rotations in UE but its tedious and unprecise. I never see anyone else with this issue while watching tuts…

Any help or advice is much appreciated! Ref photo below and happy to post up my FBX :slight_smile:

Cheers,
Collin

This was resolved by unchecking the convert scene checkbox upon my FBX import.