UE 5.7 Crash

I recently dioscovered auto setup in UE5 got it running in 5.7.2 and it was working. I recently updated the engine to 5.7.3 and now it does not work anymore. I deleted the CC and plugin folder but I still get crashes when I attempt to import FBX fle? Anybody have this issue?

Hi,

We wasn’t able to reproduce the issue on our end.
Could you specify how it didn’t work for you?

There’s also updated Unreal Auto Setup 2.01 that should fix some bug, please consider updating it.

If the issue persisted, we may need you to provide project file and crash dump for us to take a look into it.

Thanks!

I’ve got a crash issue also and it occurs in both 2.0 and 2.01, but it only occurs if you checkmark import morph targets when importing the fbx.

So as of right now it seems there is no way to get morph targets into UE5.7 using the Auto Setup. It works fine if you dont import morph targets.
My UE is 5.7.4, not sure what version it started happening in.

*edit actually i unchecked the box to use the RL pipeline when importing on the popup dialogue, and it still crashed so not sure maybe some issue with the CC5 morph targets and the curent version of UE 5.7?

Here is the error coming from UE:

Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 1095]
Array index out of bounds: -2368 into an array of size 0

Just wanted to update you guys. If you ensure Use T0 as Ref Pose is not checked, it then lets you import morph targets successfully. However if BOTH are checked, it crashes.
I guess it looks like we aren’t support to check T0 as Ref pose, so it should be fine, but probably would be best if it didn’t crash with any combination of checkboxes.

I think default is unchecked but the reason I had the problem is I believe it used to be that we were supposed to check it so i got used to always checking.