I recently upgraded a project from UE 5.5 to UE 5.6 and noticed the fingers were messed up on one of the characters during animation.
I tried to re-export the model and then regenerate the Control Rig with the newest version of the RL plugin and RL control rig but this issue still seemed to occur.
When the control rig is not attached to the model or disabled, the fingers are fine, its only when the control rig is active that this happens. Also note this didn’t happen in UE 5.4 or 5.5.
Here is an image:
This above rig has had no keyframes put into the animation or anything, thats just how it appears as soon as it starts.
Any idea on this?
*edit its also not only the fingers, some other weird stuff happens across the model. also it looks like people reported it in this other thread as well: Unreal Engine 5.6 CC4 plugin updates - #51 by Pete_RL