UE 5.6 Auto Setup 1.41/UE Control Rig 1.11 "Bake to Control Rig" Broken

When trying to bake your facial animations to the CC Control Rig v1.11, it

  1. Distorts the character’s face
  2. Doesn’t allow for face rig layer editing

My character I exported from iClone 8.6.2 using the HD CC5 facial profile (CC4 Extended + Corrected option) into UE 5.6 which has CC UE Control Rig 1.11 and Auto Setup 1.41 installed. Importing the character, it introduces two skeletons: 1) CC5_UE5_Body_Rig and 2) CC5_HD_Face_Rig in addition to the standard CC_Face_Rig and CC_Body_Rig.

The CC5_UE5_Body_Rig works just fine and I was able to bake my animation to the control rig without issue.

The CC5_HD_Face_Rig does not work at all following the same steps detailed in Editing Face Expressions with Layer Keys ; (maybe this needs to be updated)?

I then reverted back to the standard CC_Face_Rig and while it works, distorts my character and slightly opens its mouth where the jaw open morph is already at 0 and the Y axis cannot go below zero/0.

If your facial profile is CC4 Extended + Corrected, choose CC_Face_Rig.
If your facial profile is CC5, choose CC5_HD_Face_Rig.

For the jaw open morph issue, please submit a report through the Feedback Tracker.